Finished working with the Lighting. Used only baked light with quite low settings lightmaps. Recorded a small demonstration of material customization. https://youtu.be/MisEy5xUlh8 model
Really nice. What I would add? Foam on water's collision with walls, increase lightmaps resolution or go the dominant light route to get sharper shadows.
Makes you just want to throw opacity maps on everything, hit it with some raytraced lights, and bake some lightmaps! With aggressive supersampling and lots of light bounces!
I think triple is simply the Lightwave term for triangulate. Apparently it's also a way to check for degenerate polygons, since they mention 1- 2- and 4-sided polygons.
fixed the curtains, did a bit of tweaks here and there on the model itself, now as far as a lightmap goes, does anyone know how to create a light map in maya?
Trying to bake lightmaps in Blender, but Cycles gives me these weird hard edges in seemingly random locations: There are no hard edges there, and there are no uv seams in those places either. Any idea what could be causing this?
Not sure if this has been asked before, I basically need to bake lightmap with only lowpoly and normal map, kind of like how painter does it, but it can't use custom lights. Thanks!