Check attached files. Left IPS, right TN. Can you see this dark thing on TN? That's called Viewing Angles problem. Just this almost made me a serial killer when guys at PC shop tried to convince me that there is no problem with TN matrix, it's a problem with me because i'm a graphic and I can see things other doesn't…
Really nice man. I like the bronzy bits the best. The change from yellow hot specular and the inclusion of the orange reflect light really sells the material. I like the detail and the irregularity in the edges also. Right now I like everything but the hair and the face. the hair looks dry and brittle, like female african…
Well, I don't think they care. It's like fanfiction; technically it's not allowed, but unless they're actually profiting from it or making something big enough to threaten your IP rights in places where it has to be aggressively maintained to be kept, rather than challenged to be taken, it's just more effort and expense…
^^sounds about right. Your software choices make sense if that's what works for you. If you really want to handle a "content creation pipeline" though I think you should also be spending time on the actual art direction if you haven't already, as well as making prototype artwork to see how the actual game itself is going…
Okay - for this one, I'm just gonna point out the highlights because man, this shmuck was uninspired and just would not bite. Originally my plan was to try and sell THEM something, but I never quite give them enough credit - these are seasoned con artists; they stick to their script and it's reaaaalll hard to push them out…
Actually I've been playing Devil may Cry 3 recently and this is an excellent example of how to fuck up multiple difficulties. Not only is the version you have contain different difficulties under the same headings of easy/normal/hard but you can't change this difficulty on the fly, meaning at any point the game is too…
I'll post the first message I got after I deleted my OD set some nightmare fuel material right here Hello Bisho Bola! First of all let me tell that i DO RESPECT you and your hard work for dota2 workshop. So i ll try to be "as short as possible" THIS IS A PRIVATE TALK BETWEEN US SO NO PUBLIC WILL EVER SEE IT As we all know…
You would be "dead" wrong. I guarantee if I die tommorow my funeral will look and sound exactly like that. Actually, thats my experience with every Korean involved funeral I have ever been to. Pounding of the chest.. wrenching hands upwards damning the heavens.. passing out is the worst. Or having to catch your relatives…
Hazardous: I totally agree, the tools need to start maturing- we've been in this position where the tools we use are designed to keep up with the new advances which were pretty major steps. I remember when Doom 3 and Far Cry were first announced and people were having nerdgasms over the normal maps being used along with…
considering my goal was to help you learn how to look at reference and grow to be a more skilled modeler.. yes you are right i seem to have completely failed. i'm sorry you dont like the way i present my help, and god forbid you ever get a job where your art dir comes over and says "nah this is terrible make it better"…