Recent update on her y-strap. Added wear in areas there would be a lot of handling and bending. As well as anything that could compliment the texturing portion down the line.
y like the direciton it is going in but i do got to agree with snader to make the screen and pipes separate that will make it much more flexible and easier to add variation.
No worries Joe. I'm looking forward to having the AO in the future :) This one is my bad. I must've somehow unchecked the Y before exporting. Woops :poly136:
Did you flip the Y channel (Green)? Also, are you applying only the NRM map? If you're also applying an AO, that could be the problem if not baked right.
On the left hand side you have all of your rotations selected which probably has something to do with it. Deselect Z and Y over there and see if that helps.