AfterLife Games is hiring several positions for a 3D Zombie Thriller Survival Game. [Royalty Paid Contract] AfterLife Games is developing a 3D Zombie Survival Game, called Tears of the Dead; Rise of the Plague, in the Unreal 4 Engine. You will be paid by a Royalty Contract. We decided to break the game up into 4 chapters…
We are looking for a skilled 3D Animator to join our team for an Arabic-themed fighting game project! ✅ Requirements: * Strong experience in fighting game animations (punches, kicks, special moves, fatalities, etc.) * Experience with UFE (Universal Fighting Engine) is a BIG plus * Familiarity with Mortal Kombat style…
_________________________________________________________________________ Hi! I am a 3d character artist and specialize in 3d modeling of characters for further printing. Where you can see my works in my portfolio: https://www.artstation.com/nekomatakoneko If you have a request, please provide me with reference images of…
Hi everyone! My name is Sasha. I am a writer and composer, and I’m looking to connect with visual artists who are passionate about storytelling to start a collaborative "passion project." About me:I specialize in world-building, scriptwriting, and music composition. I’m not just looking for "someone to draw my idea". I'm…
That's really aggravating. I can see "source" versions nice to have around. But honestly, I dont have lots of time to go through the original games for the 4th? time. Why cant they offer two versions of normal games these days? CD and DVD? The amount of CD's they have to pack into boxes now, should make them more expensive…
(comic spoiler) But it shows the difference between growing up where most of your life has been spent within this new normal and the adults that spent most of their life before the apocalypse. It's a bit like being blinded after 30 years of sight and being blind from birth. If you're blind from birth you are more likely to…
1. Depends on Engine. But it sually will be at least 1DC per material/shader permutation. 2. Again. There is no cleaner answer, because it depends on how things are setup. If by texture maps, you mean just images, then of course second will render faster because of less triangle. How many textures you throw at object is…