I just got to the scrapyard level today and got to admire some of this work in-game. Nothing feels more rewarding than having some giant metal monsters destroy some enemies for you!
Hi, thanks for posting all this great models :) I admire very much your anatomical knowledge and I have to say that this red monster looks awesome! Keep it up, I'm waiting for more.
Cool! But I'm tested now with my monster =) And how I can to remove this problem with DOF? Do you know? Default material with DOF Glass and Blood with Dof is good: Best regards, Andrew.
To start here's some of the recent things I've been working on. A fire wurm and a sort of weird monster buddy that I'd like to try my hand at creating in 3D sometime down the road, as well.
@monster So even though the Max Listener is displaying different names for those properties, some of them have hidden aliases that'll match with their Edit/EditablePoly counterparts? Cool, thank you Juan :)
@monster wouldn't that mean you'd have to select the offending verts one by one to flatten them that way? Or are you aware of a way to change it from moving center of the selection only to individual verts in unwrap?
The width ! Even if you sculpts a non human monster, it's better to build him with " a kind of " human proportion. By this, it will help to get a more realistic feeling on your creation. I hope it will be helpfull. Keep it up !
haha ^ so you can keep your robots as big rectangles and your monsters can keep the basic clay material. Such style! here's your next artstation contest winner right here
Currently playing Pokemons, and trying to slug my way trough Witcher. Wish I could be exited for Monster Hunter 4, I have 3 but the controls just make the game unbearable to play ;-;
Yep, I was looking at this stuff earlier today - that man certainly knows what he's doing. Don't really like the boots on that woman, they just look silly and clumpy and overdesigned, but the monsters are all awesome.