Well there's a few maps you'd want to capture, right; Diffuse/Albedo and normal are relatively easy. You can do that with a regular camera and something like Agisoft. However that's by no means full PBR yet, you want to capture the specular reflected light too. You can capture that with polarizing filters and combining it…
Not sure how important it is but 16 bit tiff seems broken for normal maps. Really like the IOR and can't wait to play around with the Dota 2 shaders :)
Im using this http://www.computerdirectcorp.com/cdproductcatalog/images/products/LTKFCAB217-ECM-2LM9BK-UP.jpg And its godly I gave up my fancy precise 7 button dell mouse for This no named iOne 3 button i got for 4$. Fits perfectly in my hand and no discomfort ever with the palm or pinky finger Its not fancy or flashy but…
I haven't done anything in forever, so here's a crazy crustacean space robot with wooden cone heads for hands... >_> Ionno *shrugs* Check out the deviation for a quick background on him. http://feel-the-void.deviantart.com Thanks for your time, guys
Glad you fixed some of the face proportions, looking a bit better. Might want to take a look at more winston churchill photos, you'll notice that his head is very round whereas you've got it a bit rectangular/boxy. Also one thing is his torso is posed very strange like he is jutting his gut out at you, but that's the only…
I can only talk about unity as I had a couple of c# sessions the last few days - and I think that I can do with it what I want - but that's just me and I don't know what of this experience I have is relevant to you. It's just your initial post is so vague and this thread would be more fruitful or meaningful if you could…