Yeah i was just using the concept for practice but erk i didnt even realise companies had policies like that. I figured most art tests are generally internal and part of an interview process but Splash damage have the concept up on their website, so i guess its OK? Idk I'll have to do some research :) @Praetus "Oh, that…
Thanks _Dmage_ Got these done today, and started making progress on the pod which should be done tomorrow. I messed around with the design for the light to give it a little more of an interesting shape. I don't now if I like how the light looks curved like that, so i might change it, idk. This is the pipe that is right…
Noesis Model Viewer. Its primary function is to view models of various formats mostly used by japanese games, though to me the secondary function of exporting is more important because it can output Quake MDL/MD2/MD3, MD5 and PSK. This tool can be very useful in an exchange pipeline towards one of those formats, at least…
Hey guys, so I'm rigging something that is bound to most of the upper body of a character but I'm afraid I'll be stuck doing trail and error for days just trying to get the rigging right, plus I'm unaware of how the upper arm twist corrective joints will work in game. if you guys could supply us with a few fbx animations…
Very cool idea for Azir! The head design is working great for this character. I think you could save some loops on his hands and feet to reduce the polycount. Same for the buttons on his vest, that could be done in the texture because they are not changing the silouhette that much to justify the use of extra geometry. Are…
Don't forget to look at the PS1 controllers, since they should be compatible. I have a joystick for the PS1 that looks similar to this: http://i22.ebayimg.com/06/i/000/b9/ab/e846_1.JPG but it doesn't have rapid fire and it's a bit smaller. I couldn't find a picture of it online though :/ I also saw this on Ebay while…
*****----update below****** Wires Haven't had a chance to optimize the model, so im going to work on that once i finish it...Also realized the top is kinda poly heavy. Granted there is more armor pieces and such on his upper torso, but idk...think its too top heavy? messing around with the lens effect-glow feature…
xp-pen i got the $50, had issues with pen company sent me a free one good (customer service when i got on it, early) otherwise i had wacom (smallest one) for over 10 years. xp-pen hasn't given me any issues, accidental drops, tablet and pen and even spills and its still good. Some other users on here changed to xp-pen idk…
Hi there, I'm wondering what is the most used or most effective way to organise animation sequences. for example idle, walk, runs etc. for use in a game engine or to "copy and paste". I havnt had the opportunity to do it yet and when I consoted my tutor he said animation layers are really bad and troublesome. Do you really…
Hey everyone, I've visited this site a couple of times and finally got around to registering. I'm currently making a hobby tower defense game (who isn't these days :) ) and I'm using MD2 models for the monsters. I've been looking around for more and I stumbled upon this page. My game will be released with an open source…