Hey everyone! Really nice work from so many people. All of the concepts provided a myriad of challenges and it's been awesome to see everyone approach them in their own ways! Hopefully many of you came away with areas you'd like to focus on improving while recognizing the great accomplishments you've achieved in the work…
Sorry to ping, but just so you have all the info this person's provided this is the duplicate thread that's more active: https://polycount.com/discussion/230937/cant-hide-seams#latest
Bought this portable solution on sale three months ago, around $230AUD off RRP (Australian dollars) totaling $1,880 spent purchasing it which I think is equivalent to $1400USD thereabouts. Although slightly down on RAM but atm does what I need it todo with the software I've currently installed i.e. SPainter, MTB4, Blender…
https://polycount.com/discussion/230760/i-need-some-advice-on-my-portfolio-and-jobs-seeking#latest not the same situation but there is pertinent advice (also saves me writing up the same sort of critique again)
Thanks for the insights and info. Yeah, it is kinda related to the other threads about the RDR2 model and textures. 😁 Though the technique mentioned in one of those threads just got me thinking on incorporating it into my own projects and workflows. But you're right of course - I haven't exactly considered if it's…
Hello, here is a small glimpse at one of my projects for my MA at Herts University, I'm making a concept for a playable character inspired by the Grave's Supercomplication pocketwatch. My ArtStation: https://ghostlycc.artstation.com/ My personal thread:…
Hey everyone, this challenge has wrapped! To those of you who are still working please keep going! It's always really warming to see people make it to the finish line regardless of how long it takes and we want to see those completed pieces. The new challenge for the months of May and June is officially underway!…
This is great! I would love to see those bright white headlights casting more light onto the barrel. If they're that large and bright, they should be lighting it up more? An example https://www.thisiscolossal.com/wp-content/uploads/2017/10/vend-7.jpg It might also help to reduce the exposure on the white areas so we can…
Both that Dual Destinies and the Chronicles games seem to be using morph targets AKA blendshapes for the facial animations. I think those different bottom-half-of-head blendshapes are just the smallest most convenient (artist-friendly) way of having that data in the limited 3DS cartridge storage space. You don't need to…