"But then, development for RDR2 probably started before using scanned data was more commonplace...?" You're getting tripped by your own assumptions, assuming that "realistic" = "scanned" = "high quality 3Dscanned". Digital cameras have existed for decades, and photo sourcing has been used in games and movies for exactly…
Hi, I have time today so I decided to write something what could help you to make ddo better. I used ddo for a couple of days so I got some experience and find out a few bugs ect. That was my project in early stage: Problems: -import of .obj: -viewer is unable to view more that 10 000 triangles? My model had 36 000 and I…
Okkkkay, so I think i've found how you can sharpen your shadows. Here's a list of things that will help - - Ensure your light map is high enough 512x would be good. - Under world properties go to Lightmass -> Lightmass Settings, change envrinment intensity down to about 0.5, this control the brightness of the light outside…
I would write a script for this but there's a hacky way you could get something similar. Create your particle system, set the speed to zero or very small if you don't want it to align perfectly Set the particle lifetime to something short, 0.5 or less In the Shape tab, set the Shape to Mesh. Set Randomize Direction to 1.…
If your rich you should. This guy from Taiwan studied at Art Iinstitute AND have also gone to Gnomon: http://franktzeng-art.blogspot.ca/ Now he's a character artist at Naughty Dog. Interview: http://www.3dtotal.com/index_interviews_detailed.php?id=105 If your NOT RICH a good state university degree should be good enough.…
if you copy this mel to a shelf button then you can do the planar mapping and unfolding in a single action, and use the G key to repeat last. you still need to move it manually and the move tool will lose focus when you run this script but if you just quickly tap rotate then move it regains it without losing the selection.…
It's not a Python issue. Couple of things to check. - the name of the material and objects.. make sure they don't have any "*.001" stuff in them. - the base material ideally should have a "material", "texture" and "image" slot all (datablock) linked to the same 'master' material, you should see the texture on the preview…
Codex Make sure that you've softened the edges under the Normals tab Normals>SoftenEdge. You need to have the edges selected for it to work. If that doesn't help your seems then first try selecting the entire mesh, combine and then select all of the verts and do a merge with a value of around .001 and try softening edges…
is the part that load and assign the vertex weithging I already tried skinops.ReplaceVertexWeights on a specific vertex and didnt work, I had to set the current influence to zero and mess with normalize. What I tried to do I assigned some legs verts to the head bone to max influence ( was using a character for testing) but…
@3DShaq Base Shape Start with an 8 sided cylinder. Set the radius to 0.5. And extrude it towards center. Also rotate it by 22.5 deg. Use these grid options. It will make it easy to manipulate it. Layout pattern like this. One tip: Start from top. You will figure it out easily. Hold X while using move tool and it will snap…