I know I can increase my brush size and tap the curve to adjust the object size, but the curve resolution becomes lower the bigger your brush size is. If I then decrease CurveStep to counteract this, my inserted mesh overlaps along the curve... if I turn on "stretch mode" to then counteract that.. my mesh is then squished…
Most of the games and game engines does not benefit from lot of cores / threads, unless its directly implemented in the game code. If you make a game with Unreal, its not going to do anything with the extra threads, unless you make your code supporting it and utilizing it. And it doesn't help much with rendering it either,…
I have various subdivision levels of the same model that I imported into unity. My higher poly model -- something around 50k -- comes in multiple pieces and thus when the textures are applied you have to apply the shader to each piece and get strange results. Any idea what might cause this? Before importing, I scaled the…
While Unreal Engine does not have a hard-coded "max amount" of
UDIMs; the actual limit is determined by your system hardware's available
memory. Remember to
enable virtual textures in Unreal and so long as the textures end with the
numbers.1001 and .1002 and so on you only need to import the first texture and
Unreal will…
Sverchok addon https://github.com/nortikin/sverchok Kind of a Houdini or Max Creation graph for Blender. Have lots of parametric primitives or ways to create your own. A little bit too deep and low level but having a few nice features I have no idea how to do in Houdini or MCG. Works just fine with current Blender version.…
Hi i have a little problem, can you help me?... i was updating my WIP from here, and and error code block me out, and my thread was deleted or not found http://polycount.com/discussion/170846/pc-csgo-mp9-no-name-yet-wip#latest this was my topic, for the Mp9-Incursis i did it in Terms of the contest... and now it's gone,…
My impressions of them are: If you can or want to code go with Gamemaker. If you like to drag 'n drop stuff go with Construct 2. Another one to take a look at is Stencyl, I think you can make games via code and/or visual node based editing with it. Some relavent TIGSource threads:…
Hi, I’m looking for a concept artist who might be interested in helping shape the visual identity of an indie animated series project called CYCLES. CYCLES – Season 1 is a dark sci-fi/fantasy animated series about Aren Solas, a quiet human mechanic who joins a deadly expedition to reach the mysterious Amphitheater, a place…
Other texture maps (height, AO, etc) are often packed into the normal map alpha channel. If you don't need to put anything in A, you can change the dropdown to RGB.
@ged: great! good to hear that i can stay funky :D thanks for checking out my stuff ged, always good to hear from you. @fleafa: i post on their forums whenever i get the chance. i even got one of my versions made into a shirt on their site :D it's late, but its always a good time to draw some space veterans! the lazarus…