Hey Everyone, Almost done with this piece and thought I'd post it for any last minute feedback or crit before I wrap it up. Let me know what you think, and thanks again for your help.
@Farfarer that does not work, as i wrap textures around different types of meshes. never used udk, but if you tile a floor or use a tiling rockwall, don't you get the same seams there...
I did more work with the Unity portfolio part of my grimoire, today. There's still one more thing I want to let users do with it, but it's pretty much wrapped up now.
Highelf & Spimmy - lovely to see some pieces in the spirit of Halloween! Here's one I just wrapped up in an attempt to gain more illustration exp :) Thanks for looking! Best regards, Gavin
@Mathew O - I love the shape of that ward, can't wait to see the textures come along. Some in-game shots from me, going to do another pass on the diffuse and wrap this up.
there are many ways to go about it here a couple of ways http://www.zbrushcentral.com/showthread.php?178522-Mummy-Wraps-Bandages-Technique-with-SliceCurve-amp-Panel-Loops / https://www.youtube.com/watch?v=hMGAmFjJGGs
Blockmesh in Sandbox now, lighting is completely temp and awfully spotty, will be fixed when I start to wrap my head around interior lighting in CE3. Also, a quick highpoly render for fun :)
You could use the skin wrap modifier or you could setup morphs for the eyelids and wire them to the blink morphs or simply do as doggy suggested and add them to the skin mod of the character.
Still trying to wrap my head around with these material functions and how to use them. Need to sit down and actually play around with them. Basically just "prefabs" of material nodes yes?
Thanks guys. I changed a few things and redid the material for the armor, but I'm getting ready to wrap up this project. I gotta fix the pose for the hands and tweak the expression a bit, though.