Spent ages trying to find this from old facebook posts. This is the work from a friend of a friend, I think's he's a 3D VFX generalist: http://vimeo.com/17903237
Wow, it's a game changer in my mind, the narrative was unbelievable and massive hats off to the vfx and lighting peeps. Elements of the ending still confuses me slightly but what a ride!!!
Yes, Mari is the in a field of its own in VFX texturing, but don't forget that ZB also supports UDIM and can use projection painting and the power of Photoshop via ZApplink.
vfx fest indeed -_- doesnt look that good in terms of everything else man. entertaining maybe, but very meh. ill reserve judgement for when it comes out though.
I love Filter forge where you can scale or expand anything and evry noise involved stay same . So 2048x2048 or 256x2048 or 1024x2048 as well as re-scaling details in the end of node flow and everything stay same or related in pixel size . If only it could work on GPU. Have anyone ever managed to make FX-map that would be…
Ok, RTT maybe someday? Will there be a way to load .sfx project files from the last version of Shader FX? I'd love to see all that helpful content from the old forum come alive again. Probably not trivial to resurrect it. But maybe read-only searchable?
I think it depends on his license server being up and running at Lumonix.biz, or whatever the URL used to be. I tried to run an old copy of Shader FX to examine old SFX files I made in Max 2012, but it won't run without the license server. :(
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I'm pretty knowledgeable in 3D I'm working in a VFX studio but I want to do the transition into games. and really want to know what the basics of modeling for games and LOW POLY