@Brian "Panda" Choi What exactly do you mean by: "There is kind of an optimal size for a mesh based on the slider limits." Do you mean the "slider limits" for the brush size? The "Dummy Human" of unreal engine.. did you mean the "ThirdPersonCharacter"? BIGTIMEMASTER i used zbrush a time now and i watched Pavovlichs…
The default Ref. Frame is 0 (In the Advanced Parameters Rollout.) You may have added some bones when your time slider was not at frame zero. Or you had some test keyframes when you added the bones to the skin. The best thing to do is to Save the skin data (Advanced Parameters), and then delete the skin. Then simply apply…
did you try the second one? [edit] ah i think i might know what you mean - if you are wiggling it in the viewport it will appear not to work because its based on a scripted controller which seems to only evaluate on keyframed nodes - try scrubbing the time slider and you should see it going. I'm not sure if it can be made…
Harvard studies. You know the left side of the brain controls the right side of the body and the right side of the brain controls the left side of the body. I use two hands to use my controller so how does one side of the brain shut down?
@ Lonewolf - It is max, but its not really a script... What I do is use the wire parameters dialogue to wire the sub-d level of a turbosmooth applied to a sphere to the sliders. I then copy the turbosmooth modifier off the sphere, and "paste instanced" onto my geometry as Im working on it. That way the slider controls the…
EQ my understanding is that you really get 1024 levels only if you use the pen with stiff settings (sensitivity slider to the right) which I think is the default behaviour. However if you prefer a lighter setting (slider to the left) I believe you basically get a fraction of the 1024 levels, and when doing rather light…
Wow. Who in the hell wrote the dialogue script for this game, and why is he still employed? So far the graphics are excellent. At times, only suitable for mature audiences. The enemies opening cinematic shows her well rounded ass as she glides along seducing her minions (why!?). Marketing gimmick? Some of the game artists…
thought i'd go and disagre with people a bit Polys with more than 4 sides are not really sloppy as long as they are perfectly planar and they are not overly complicated (like part of an arch). Breaking up all the buildings into tiny bits as suggested in the tutorial is INSANE. It's a good technique to build a building…
As Wesley said, 'sliderTime' will return what frame the slider is on. And assigning it a number sets what frame its on. Just remember that you can only set the sliderTime to something in the animation range, it defaults to 0-100. So if you try to set the sliderTime to 110 it will actually be 100. That's caused me some…
After messing around with Slice Curves, since I have had no luck fixing the pinches on my model, I found where the pinching is coming from. The pinches are located and joining points of the sliced sections. It must automatically slice it when you go from Z-Sphere to a 3d Polymesh. Anyone know how to fix this? I am also…