Hi, I'm David Choi, and I am working on a UE5 third-person adventure game and we are currently working on a white box vertical slice. We are in need of a talented character artist that can take our default metahuman and make a good version of our concept art of the main character. We are a team of three so far and if you…
I took the wrong JPG for the screenshot but it does the same with basically everything else on the scene. Okay, where can i change this ? It was by default for some reasons.
could it be a glitch with the lambert? Perhaps reassign the default or a new lambert? Otherwise my other guess is viewport display setting are messed up.
Hey everyone, the other day I had a really interesting and informative conversation with someone on the UE4 Devs facebook page about landscapes and I learned alot of things that I was pretty fuzzy about before that point, so I thought I'd share the conversation with you all to help spread some of this seemingly rare…
This probably isn't what you mean, but just in case its helpful, here's a tutorial: https://www.youtube.com/watch?v=pV57PT2eGVE it is much longer than needed as there is only a few steps: * apply some material to the default cube * in the cubes static mesh details window, there is an option to bake materials * you can bake…
Don't forget that beyond web tutorials there are also several (at least two?) of those Vertex e-books from a few years ago. I recall those being full of little niche-tutorial gems. Its terrible that forums are going out of fashion and are being replaced by reddit and perhaps Facebook and Twitter feeds. That stuff is so…
alright, I'll try to help, I've worked on 5 MMOs as an artist. I do have to say, you sound like you're biting off more than you can chew. I've got a good amount of experience and I'd consider a 2d platformer too complex for a first game. If you've never made a game before, I suggest making a simple block puzzle game like…
used max for about 6 or 7 years. been using maya for about 3 now. here's what ive got to say about the things you've brought up. Max things in Maya: Parametric modeling: no clue what you mean by this. lol. not sure what it is. Symmetry. Doable for basic things. no slice/weld but essentially instanced/mirrored objects act…
Gosh, I wish I could just open up your level and click all the check boxes to activate features... You lighting only image tells us a lot of important things: 1) Your materials (textures) are too dark. As you can see, even in the brightest of lighting areas, your screen shots are almost totally black. This is NOT a…