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Re: UE4 / Old laundry room work in progress
Reply by
halldor
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Aug 2019
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3D Art Showcase & Critiques
@snake85027 Thank you glad you like it. its a vertex painting. and then decal texture on top. so basically just a textures
3 results
Re: Custom Toolbag3 Shader - Triplanar Projection (6-sided Implementation)
Reply by
cromadbomber
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Oct 2017
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3D Art Showcase & Critiques
I haven't tried this yet. But is it possible to place decals(Like text, logos, etc)? Would be nice for highpoly hardsurface shots.
2 results
Re: Abandoned Paper Mill
Reply by
Maxilator
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Aug 2017
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3D Art Showcase & Critiques
Perhaps you're thinking of achieving this with decals, but i think you should try and replicate a bit more of the noisiness of the reference pictures.
4 results
Re: I need some serious help with my lighting :/
Reply by
Ark
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Dec 2009
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Technical Talk
A sky dome is normally just a sphere cut in half with self-illum texture applied to not recieve any light/shadows/decals.
Re: Modo UV sets.
Reply by
Bek
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Jul 2016
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Technical Talk
Did you see this post by blankslatejoe in the star citizen decal technique thread? http://polycount.com/discussion/comment/2430613/#Comment_2430613
2 results
Re: [Portfolio pieces] Looking for feedback
Reply by
ivanzu
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Jun 2012
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3D Art Showcase & Critiques
Looks good but houses are looking boring and too repetive ,add some decals with cracks and bricks stcking trough the mortar and that stuff.
Re: Futuristic Chinatown
Reply by
Cint128
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Feb 2014
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3D Art Showcase & Critiques
Hi, just wondering with the brick wall, is the grime at the top and bottom and under the windows just done via decals on planes? Thanks :)
3 results
Re: Environment : HalfLife : Black Mesa Tunnel (Done)
Reply by
rogelio
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Dec 2016
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Featured Artwork
Some props for the scene textured. Stickers and stuff will be done a bit later. Not sure if I want to them as part of the texture or decals.
Re: CS4 3d paint thread.
Reply by
SHEPEIRO
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Oct 2008
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Technical Talk
yeah might get to play with this soon, really want it for applying decal etc to funky geometry how good id=s it for that?
Re: Normal map problems
Reply by
Eric Chadwick
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Sep 2008
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Technical Talk
No, UE3 uses a special setup for decals. I'm not a UE3 user, but these tuts might help you. http://www.hourences.com/book/tutorialsindex.htm
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