Ok guys I have been looking for fixes for this for the last week and to be honest I am pretty sure I tried every suggestion given in this forum and the unreal forums in threads with similar problems. I have yet to find a efficient solution, I have tried all kinds of uvw unwrapping (spaced by 10 pixels and spaced by 200).…
thanks for you answers, since there will be a lot of this kind of walls, so using planes with alpha channel it's tough for engine, imo. And I really want to use tiled textures in both directions. Only thing I do have it's ingame lightmaps, which is looks more like bunch of dark spots all over the corners. p.s.: it's for…
Available on Fab Showcase Video Contents: 1. Introduction 2. Initial Setup 3. Settings 4. Screenshot Maker 5. More 6. Changelog 1. Introduction Concept Art Shader 2 is a rework of the Concept Art Shader Pack, I created a few years ago. This new version not only improves the look, but also the usability greatly. It is…
Something like this? This is a mesh transformed into curves then filled and passed through a triangle tessellation group, all with Blender's geonodes. Corners are preserved in the conversion to curves by being marked with a Boolean x Point attribute so they get temporarily split. You may need to tweak the Corner Angle…
Hey there, welcome! The first image looks better, but you should definitely angle the camera up a bit. I'd honestly turn the light off in the room at the end of the hallway, it would make the door look way creepier. Either that or use a light which matches the colour of one of the other lights inside the hallway. The…
Helpful posts ladies & gents: Yea if its hard-edges situations and hole punching and pitch relaxing, i like to find anything that would conform the shape back to its previous state of flat or smoothed, so relax tools (soft smoothing) & a lot of moving the verticies along the edges and pulling it back in place sounds like…
Still not entirely sure what your problem is there, but, have a look at this one.. think that has the solution.. if the adjacent rooms is what you're having trouble with? And no idea how unity treats double-sided shadowcasting or lightmapping in general I fear. These are 30x30 unit grid-cells. Each closed wall with an…
Well time to strip! Hi there. I'd like to believe this is a great resource for anatomy things if your covered up model needs it at all: https://www.artstation.com/anatomy4sculptors "focusing on anatomy" Clothing: (random but informative find) youtube link. Armor: (people find these useful) YT link. C&c: Looks alright, img…
You can learn so so much from reconstructing a ripped 3d model so.. I'll help out Ninja Ripper is useful for D3D 9 games 3D Ripper X is also nice. If all else fails, steal some of the hex code of the game or.. ask one of those "ripper" communities to do it for you. But remember don't try to pass it off as your own, use the…