Thanks for another comment felipefrango, I've fixed the head texture now, I'll post an update on that soon, as for the specular I saw a model in UT3 that used the exact same technique, although only half of his face was visible so I'll imagine that was some sort of a quick solution to a specular on their side. I'll be…
Updates! Ok Guys and Gals, the wireframe is to show my engraving, the rest are just full model updates. Im not really sure where to break it into separate pieces, but i did build the eye as its own part and the engraving for the second plate of the helm was made separate then attached. I looked at some of the low poly…
You'll have to update the mesh you're using for the collider manually. You're currently editing the mesh as part of a shader and the collision mesh doesn't do anything like that - it's getting the undisplaced base mesh that's being fed into the shader. So after any height edits, you'll need to adjust the mesh used for…
I ran into this back in January. The problem is the latest version of nDo. It doesn't look like they're releasing a hotfix since the next update is going to make nDo and dDo a standalone app. (Which your existing license will work for.) In the mean time, use v1.1.8 of nDo and DON'T update it. The first response to this…
Cheers for the crits guys greatly appreciated. So now, here's my update on this, the fog is way less now, and i've ditched the lens flare and alot of the bloom which has reduced the glaring godrays. Still no details in yet, which i intend to add mainly via textures, (main update i need to do for the details is create a…
When making gifs it might be more accurate to use the latest image I posted and not the one from 3 updates ago since his nose has changed between updates :P. Also keep in mind that his head is slightly turned to his right in my reference image where my render is not so it's likely to be slightly shifted. I do agree I can…
Hi there. Another update, not especially huge, i concentrate on lights and water. Tomorrow probably I will add more props. nealb4me - Rick_Stirling - thanks man. I'm glad You like it. About the curve of the bin .. Like I told nealb4me, from that time I don't change the answer Anyway If it looks so bad, I change the this…
I think for me this update was more along the lines of what I was expecting last year when mudbox was already relatively late with the update and the acquisition was the biggest news. I definitely expected more paint features than what is there now. The only thing really delivered was the sculpting performance, which…
Lots of updates to https://gamedevjobs.io/ I posted this before but there have been tons of updates to it. Companies can now post jobs for free along with featured jobs for $20. Lots of new sites have been added recently and the look of the site has been updated. Traffic has increased every week for the past couple months.…
Hey all sorry for not updating we've been slowly building the game, we have a few updates now Thanks, we're having good fun so far, hopefully, this week or next we'll have characters that go 'pop' here's a blockout for the level, The idea is that the players are shipped into the level and then they jump into the engine…