HELLO JAY I really do understand that the boxer is pretty nicely executed. I worked on the tattoo just abit; but if you still think it needs work, ill have to actually work on the texture itself Yeah thats what i totally expect for you-BRUTAL honesty Which will, in the end, be more beneficial for me than "hey thats…
Thanks guys, much appreciated! kosh3d - Thanks! Haha yea 😅 Love your engine man, crazy clean work. I'm using a basic sub-d workflow in max, chamfer modifier for some of the support loops and then manual loops and clean-up. I just like the control you have with that. Looking into the Marmoset bevel shader workflow as well…
Thanks for the reply! I fixed auto exposure; however, it was still too dark. I looked through the HDRIBackdrop properties and found the Intensity parameter. By default it sat at 1, but increasing it to 1000 gave me the result that I wanted, but I'm not sure if it's the right way to do it.
Thank you guys! My main goal was to get a feel of harmony. Here's some more shots I have on my artstation profile: https://www.artstation.com/artwork/qJlYYP
Yes, thanks for asking, I have been working on the Cloth and armor parts. Here you can see the FBX, I'm still making a few tests on textures, but here are a few screenshots of my result so far. Mostly trying to explore what kind of patterns would fit the shapes of the cloths. model I will update textures again in a few…
:icon60: ah! Thanks guys. Hearing that kinda stuff really helps fuel up the ol' motivation tank PeteHawk:: These Rigs are just your basic Character Studio Biped rigs in 3dsmax2011. Nothing to spiffy, but they're almost bullet-proof. (minus the weird Animation Link Constraint bug) The characters themselves are about 10…
Yeah, thanks, I will google it, although our team lead seems to have decided to just make separate textures for each color. Anyway, another model I've been working on for this game. The units will have 4 "power levels", each with it's own model reflecting the unit's strength. This one's a heavy tank. The triangle count…
Thanks for the feedback guys! I will be getting rid of waht you mentioned as soon as possible. About the variety i want to include some more non-weapon stuff in there, i am thinking about a tank and maybe some props or a small hard surface envio using udk. Do you think i should shrink the amount of models i showed?