A partial list of Art Institute of Dallas Graduates Pulled from my LinkedIn Contacts list. I am sure I have missed many people. Newest jobs listed first. Read into it what you will. Adel Abada: Sony Pictures Imageworks, Pixar, Weta Digital, Framestore CFC Bret St.Clair: Sony Pictures Imageworks, Centropolis Jason Johnston:…
the high poly is pretty finished now, the only bits left are some support structures for the rear stabilizers which i can add as a seperate piece and a supporting bar across the back which i can also add in later. I'm now going to be working on the low poly, lining it up to match the high poly as i've made quite a few…
Very thorough research indeed, cool images and cool project. You might have gone for a stereo microscope though. Better suited to observe the surface of things and gives you a 3-dimensional view on the objects you are looking at. (examples:…
Agreed. Looks like your trying to backtrack a little iomeen. Maybe next time you think of starting a thread that's going to achieve nothing but insult an awful lot of hard working people, don't? ;)
Ah just read this page again- I see IOR is reflectivity, not necessarily specular highlight. Good call. This marmoset page was one of the pages I first got my information about PBR- I just misread it.
Thanks :) , I did the layout after reading a post by Earthquake, he was recommending people to space their islands out more so that they would render well at lower Mip Levels. I had intended to post they layout in that thread and ask for feedback but never got around to it. Been having problems with the wood, I can get the…
Hi everyone! I would like to say that I'm madly excited about this competition! Being a League of Legends player since 2010 (wow, Miss Fortune was being released!) I can easily say that this game was one of the biggest things that motivated me to enter in this realm of art. The character Xin Zhao, like I said before, was…
Does QS have a vray preset that converts metal/rough maps to vray material maps? Or are you using a spec/gloss setup in QS. In Vray spec would be reflection, gloss would be reflection glossiness. Substance Painter, for instance, uses offline renderer(vray/arnold/etc) presets to convert the metal/rough data to maps that…