Are you using UDK? It's hard to give you tips on water when I don't know what system your using? http://www.hourences.com/ue3-water-outdoors/ <-A good UDK water tutorial. Its a bit complex but you can simplify it to your needs. The shadowing on the grass is pretty harsh, grass is fairly translucent and lets a lot of light…
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Hi guys, really, I don't know any further myself. ZBrush crashes all the time, Photoshop goes smooth for a few hours and eventually crashes, too. 3D modeling itself works well but when I hit the render button it crashes after rendering a few minutes mostly. And I tried everything I know out. The blue screen messages are…
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That's quite splendid Chris =) Makes me want to on a vacation here... Just a minor crit on the trees, maybe you could just add some random scale on the XY axis ? It might feel more natural if some trees are slightly thicker than the others. Keep going ! ;)
Thank you. Yeah, I didn't even notice the leaves were that big, but since I'm doing a stylized version (for a chibi character) and I guess having large leaves makes a chibi tree. Also the bigger the leaves the less particles I need. :D Also yeah, the tree itself looks weird, I'm working on it. Just needs more work...I…
First of all, the overall feeling is quite alright for the first time. Getting a shape that looks natural in a tree is not simple. Personally I wouldn't do it with zspheres and just model it, but it's a way. But if you do it this way, do collapse the endings, now they are very round. As for the polycount, the main is…