You can set the preview resolution, which will speed things up quite a lot. Also Quixel 2.0 which will be available soon has a huge performance boost. Thanks for moving Eric
Eric can you layer it with a shader? Make two maps one with the mountains and on with the roads and just have the road height carve slighting into the mountains? Maybe make the roads be like a decal? Alex
Hey Eric!! That kiosk turned out really good dude. I still think you should have some color variations in it, but I love it anyways. Welcome to PC, about time! :)
What Eric said. You might want to experiment with the Ink 'n' Paint shader. It's pretty interesting and fun to play around with! ;) F1 is your best friend! (Not Formula 1 racing btw).
eric, all the scripts i have tried seem to work fine, havent had any problems with them. they have also all been macroscripts, havent tried any ms files.
Eric thanks, It's not hard for me and it's just a few things that i can help. I know it really difficult but the best gift for all of us is solid and stable Suite release before a new features arrive =)
Hey Eric I'm trying it. It kinda works, the rig moves out of place from the characters geometry, but it seems the verts weighting was retained. I'll keep trying it out. Will also do a search for Dygert's thread.
Thanks Eric. Looks like there are some great tools that will convert the splines to poly sheets easily. Unfortunately they don't seem to be commercially available. I'll try and contact some of the artists and see if they are willing to release them.
Thank you for the clarification Eric, that is what I assumed. You are also correct about the direct animations, it's just the programming we have in house for some automated processes searches for bones specifically, hence their inclusion.
@ Tyrone: Unfortunately it doesn't solve the issue... I also tried SBM without success. Gawd!! @ Eric: I think that if I wanna stay in 3ds Max i'll have to make some decimation alright!