Simple feedback : make sure to have a "show all" button. This enables creative uses of the stamps, since more often that not, something can be used to great effect for something it wasn't intended for. You might also want to include the corresponding normalmaps to download - these can be extremely useful.
Great script, always wanted something like this. Thanks :D Also one suggestion for scenes when working with lots of different materials. Maybe under that refresh button there could be another one that would enable highlighting of the ones used on the selected model. Pic shows it better.
use the different DXTs to force better compression in an engine, as most of the time a non-converted image will be converted using the cheapest format, choosing the format yourself adds a little control and enables you to force less compression on images if the compression is causing artefacts (esp true of normalmaps)
aside from a very uninspiring model, I agree on the to much slices they could be easily reduce, just select the loops alt+l (with shortcut override enabled) and then ctrl+backspace to remove them without killing the faces. edit: snap seems I have been to slow
http://jhaywood.com/maxScripts.htm I have a script that does just that in my pack-'o-scripts: Look At Viewport "Forces an object to always face the viewport. A modifier is added to the object that includes options to turn off the auto look at behavior, or to enable it only for certain types of viewports."
anyone else get riled up by statements like this? I think truly brilliant visual effects are achieved when they need not be mentioned because they should blend so brilliantly with the live action that it enables the viewer/reviewer to concentrate on more important aspects (plot, characterisation etc).
Do you mean in viewport or rendered out? If you mean just regular rendered out, go into render settings and towards the bottom you should see a check box for "Enable Default Light", uncheck it, and make sure all the other lights in your scene are hidden.
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For whatever reason, Photoshop does not save my graphics processor settings. These are the settings found under Edit > Preferences > Performance > Graphics Processor Settings. Basically, the checkbox in that window gets unchecked randomly. It's pretty annoying since I have to constantly re-enable it and restart Photoshop.…
http://www.russian3dscanner.com/ This tool pretty much enables you to wrap a good topology mesh onto a sculpt with some very impressive results you can input reference points and the tools will solve one mesh to the other Give it a look and a try, theres a demo So are any of you using this already? [vv]101497043[/vv]