You can read more here about how IOR fits into the whole shading system: https://www.adobe.com/learn/substance-3d-designer/web/the-pbr-guide-part-1 However this doc isn't really written with artists in mind, unless they're already pretty technically-inclined. It's written more for graphics engineers. But you should still…
Well you clearly are making guns! They look good to me as a non-expert in guns. I find the thumbnails with Military Conflict Vietnam disruptive. It's nice to know they are in an actual game but the space the text takes is too much for me, especially compared to other similar thumbnails on Artstation. Also if you insist on…
If anyone happens to stumble upon this thread. Some things that help me: * Take it slow. When you feel rushed take a couple of deep breaths and relax. * Take a break, a change of scenery, grab a cup of coffee and come back with fresh eyes. Things will jump out immediately * Look at your work from a distance, or in the…
Thanks Brad, it's all down to your speed sculpt man :) It's my own fault for saving the images with similar names each time. It would be handy if Dropbox had a notification message that told you that you were about to overwrite a existing with the same name xD UPDATE Here is an update of the head with the sabre that I…
Couple of things, first off I think your execution of the piece was great, you really nailed a lot of the aspects of the character's look and personality. Again like others I have to echo what Brad said regarding the anatomy. Also proportionally, it feels to me like a more 'youthful' Death, something to do with the height…
Hey rockguy, scene's coming along nice. I know you said you're redoing the walls, maybe you can break up the busyness of everything by having some bigger details in the walls. Like areas of "rest" in the amount of detail so the viewer isn't overwhelmed. Right now there's a lot of detail packed into every tiling square,…
Appreciate the crit guys! @aajohnny, working on the rays right now. They're throwing me for a loop and I'm not sure how much I like them, but it's certainly good crit. And I've been meaning to try out some dust particles in a 3D engine so we'll see what happens! @Dazhbug, I kind of pride myself on my understanding of…
If you have one model and you want to bake by name then you have to break the model up. You export the separate elements as one fbx (for example). Each element has its own uvs and if named properly they import into substance as separate texture sets. If you are strapped for texture space you can handle the model as a…
Thanks guys. @ Japhir: yeah I decided to avoid the squiggly webbage on his suit because I felt it would not read that well in 3D, I may have bee wrong about that but I guess I will never know. I think having the chunkier web pattern adds to the thinness of the character and offers a bit of a visual break to all of the…
Interesting idea, but you really need to go through and readjust the pose, it's simply isn't possible. I'm not talking in the slight exaggerated kind of way but in the "uncomfortable and she's about to fall over" kind of way. The best way to see how this pose would work is to try it yourself, even if you're a dude it can…