Good start! Everyone finds their own method to improve at artistic anatomy. I've got a few suggestions for you which helped me. Photo references are fine but they dont give you 360 degree information. A free app like DAZ provides editable generic models you can use to rotate around while you work. If you dont have a screen…
@Fabi_G nice! It's cool to see how you managed to texture this with a simple atlas. Regarding the textures maybe you can push the sci-fi/tech aspect of the prop by adding some patterns on the glass (such as what's done in the concept). Things like these maybe:…
Hi all, QR is absolutly not a dead product. 1.1 has been released is 2020, 1.2 has been released is 2021 and we continue to work on new features such as making a QR modifier, and keeping UVs... Some time and effort has been spent on making it available on Linux, and on one new software: Fusion 360. We hope to release QR…
Still tooling with the tileables; Getting a decent result that looks on par with a hand made 8k texture isn't easy, but I think I've figured it out and will have it looking pretty soon. Some tweaks to the pilot's materials, added some detail normals, better roughness map, etc. And I've figured out what was wrong with the…
Moi is fine til you want a mesh you can work with or bake from - then it's just the standard shitty cad converted mesh problem. I find fusion 360 to be less of a pain in the arse as you can at least bring in a parametric version to max and tweak subdivisions before converting to a polymesh or baking from it. Modo uses the…
Are you still using vray, or have you switched to realtime renderer? I have no experience with what your options are for modern realtime rendering in maya. Downloading blender and using it solely to render with EEVEE if necessary is always an option, and it's free. As for the shotgun shell, I'm not sure what your…
Those are not very hires. And spherical projection itself supposes you are getting lots of pixels everywhere except an important area of the sky 30 deg over horizon line . A part of a sky you would see from a car most of a time. it could turns very low res there. You need a pano of 16k pix long and 8k hight at least…
Finished! Not sure if videos are able to be attached, but check out my art station link for the 360 turnaround (I'll try and figure out how to use sketchfab so it can be viewed on there). https://www.artstation.com/artwork/Xn5Pny
Honestly when you spend some time to learn either you'll probably have a much better time. If you're 3D printing, Maya won't have much in the way of measuring or tolerances for you, and you'll be focusing so much on the topology that you will take 3 times as long as if you'd learnt SolidWorks or Fusion 360 to do this job.…