We have something in UE4 now called PixelDepthOffset which is really awesome. Here is a result of an opaque snow pile. https://farm2.staticflickr.com/1592/25069952444_2be2dcb7f8_h.jpg here is a screenshot on how to use it. Its all controlled using a mask. Of course it can get more complicated, but this will get you…
Frame 88- 100: Arms seem to move symmetrically. Frame 92- 100: Tip of tail should be pulled along straight while turning. Right now its staying curved upwards Frame 264-280 : Tail freezes I drew on sketchfab hope it helps.
This looks amazing, @BlueBudgie2! Have you considered getting in touch with Unknown Worlds, the team behind Subnautica? Their game could be the perfect application for what you're working on, provided it can efficiently integrate with their game engine and gameplay. http://store.steampowered.com/app/264710/
got a ati 6950 and flashed it to a 6970. lovely card. very stable and less DX issues with 3ds max than with the nvidia 260. but I do miss CUDA :( runs nice with a 600 watt PSU. According to Tom's hardware ATI cards have lower power requirements than equivalent nvidia cards. That was a major purchasing point for me. The…
RESURRECTION I'm gonna head over to Tokyo again - again, 26th August - 7th September wondering if we could round up a few again like last time? :) I'd suggest we go to that tittie-bar-izakaya in shinjuku.. tacky and all dat! went there with a friend last time as I was showing him around, had never been there myself. was…
Unfortunately in most cases we don't get extra giftable copies: https://support.steampowered.com/kb_article.php?ref=4502-TPJL-2656 Usually when you're buying a bundle and you already own one of the games included there's a note under the shopping cart stating this fact and warning you won't be getting extra copies.
Looking nice! Few spots that stood out to me. @ ~74, the torso is a little more forward than your pose, that should help with the back leg locking to full extension trying to reach landing. play around with some compression in the torso translates, could help sell the landing more as well. The other one is the scapula…
Was doing a quick test with displacement, first time testing so I could be wrong, but I have a feeling this isn't supposed to happen. The spec is just following the original mesh, and not the tesselated/displaced one. Left is just spec/fresnel turned off with ao, right is with spec/fresnel turned up again.…
Looking good man! I've got a list of suggestions in no particular order here; some of them are just my personal preference so take them with a grain of salt. 1. The lantern might read better if it was a little bigger. The potted plants could porbably grow a bit too. 2. The birdhouse roof could be a little larger and more…
Hello, I've been lurking in Polycount forums for some time, admiring beautiful works that people post. On Friday 26th I noticed this challenge and decided to register and go for it. I'd like to learn PBR texturing workflow so I chose to do non-painted look of the dwarven axe. It's actually my first time I tried to…