Thanks you two! Lots of work done, lots of work to do @_@ Trying to push this so that enough people are wiling to help us make it our full-time jobs. I'd be ecstatic if we were hit about ~$2200 a month. It's crazy to see what numbers some Patreon pages pull in for just digital painters (like $12k a month!??!!) I'm not…
Yes I believe I understand your question :) and like i already say in there is no backdrops to not to use a padding of 2-4 pixels (Its not so big to affect seam terminator and not so little to produce edge artifacts). You can use it like buffer for adjustments of material mask. And if not, you can end with some…
I don't know if this will be helpful but I found this brush awhile back, I've yet to use it myself but I have it because I have my own ideas to use it. The only thing I can come up with is layering various colors with fill layers and use this brush on the mask of each layer, slowly picking up the look you're going for. It…
Yes, i am having a hard time with UV on the belt and the 128 x 256 texture since there are many details that doesn't come out well ingame. I'm doing another try and packing them much tighter, hopefully it will be better. But if not i'll just cut down on the details, no biggie. My fault really, choosing the belt slot which…
Right now I have a script that I use to set the grid size to 32 64 128 ect... I could modify it to update your value in the window in addition to setting the grid size, but that's a less robust solution if I ever use another tool or anything else that modifies the grid size in the future. So I just figured it would be good…
It's just a simple challenge bouncy, no need to cry. If you don't like reading it, you know what to do. And Vig, I ain't backin down from nothing. Never gave any impression that I was :D As soon as the DWIV specs are released, I'll make the thread. I'm thinking it's gonna be 12K this year. Was it 4096* texture space last…
Okay low poly done, mapped, normals baked. I looked at a few unreal 3 weapon models for an idea of what kind of polycount I should be shooting for. It looked like 5-12k tris depending on the weapon. I didn't worry about it too much and just beveled what I needed to for a decently smooth low-poly. There are a lot of 90…
I'm an enviro artist and have never really worked on characters so correct me if i'm wrong but doesn't 25k for a main character sound extremely high to you guys? Either it's not or everyone missed when he asked that question in his initial post. Look at this amazing sculpt Kotter did, it's only 3.4k, yes Kotter was going…
The purpose of video games is to take thousands of years of cultural development embodied in the most sacred, celebrated architecture, and turn those in to death arenas for our entertainment. I've been compiling a few directories of reference, and designed a layout. I mixed a few facades into a level built for two to six…
Working with what Hawken suggested. I guess i should have called the concept more like 'custard knight' or something lol, just not really sure if I should go super gold or keep it a little de-sat. I'm thinking stick around the A area, though I'd love to hear some suggestions. ...Either that or I drop everything and go…