* This is a 3D modeling & texturing contest for the Steam Workshop of Tripwire's Killing Floor 2, an online first-person shooter. * This contest will last for just over 4 weeks. The contest starts on Wednesday, September 16th and the deadline is Sunday, October 18th ad 23:59 EST (GMT -4) * The Guns 'n Gear Contest winners…
I went to Think Tank, 7/12 of my class currently has a job in the film/game industry (myself included, junior lighting/compositing artist). Our course ended in June/July, however only one person got a job right of out school (took till november for me and recently 2 more just got hired over the new year break) To sum it…
yes and no. The old XPS - the one the size of a small aircraft carrier and an according price - was great to upgrade with tons of huge harddrives (but SSDs are smaller anyway ;) ) and 4 DVD drives (why does anyone need so many 5 1/4 bays???) The new Studio XPS is a bit more limited since it's in a mini tower. Then again…
Unfortunately i'm in the same boat if not worse because i'm in Italy and there are only a couple of CG companies here. With CG i don't mean games, i mean CG in general...for games there are mostly very small game studios with 3-4 employees. There are some arch-viz studios but they want an architeture degree... I have been…
I don't work in feature film production but in visualization - but from what I hear from friends that do the process is almost the same. Well... you still have to depending on what you do. I rarely have to count single polygons but two weeks ago I was one of the lucky sods who had to figure out how to make a few square…
No problem. For the lighting its just a combination of an orange light at intensity 1 and a blue light at intensity 0.25. I use those cos they make your scenes look richer. For the sand waves I was sloppy but if you're more careful you'll end up with a much much better result. First, draw smae lines that look like sand…
I agree with everything you say, though i believe that in order to reach the point of having hundreds of likes at your post, it probably means that your work can already get you hired in quite a few studios, if not hired already. I guess those "likes" can be utilized to achieve a better job or salary, and that's about it.…
i finally got a cross polarized setup working. i had a bunch of gear already, but I invested another $300 to get it setup. i'm using one camera, a nikon d810 with a nikon 105mm macro lenes along with a nikon sb700 flash and a nikon sb900 flash. i already had this gear so the cost to get the polarized setup wasn't all that…
I still get the odd email asking my to make models/textures for people - for mods or for personal use (people still play quake) I simply reply stating that a model will cost £500 untextured, £750 textured, and texturing an existing model will be £300. 99% of the time I get an incredulous reply along the lines of "WTF!!!111…
[ QUOTE ] How about at least 1.5 above the upper average. [/ QUOTE ] I'm not exactly sure what you mean by this... 1.5 what above the upper average of what? Do you mean 1.5 times the upper average income? If so, then they already make several times that amount. Even at the lowest figure McGee gives ($500 a month), that's…