I agree with James, too many layers, and movement here. I think you should better have the finished environment more time on screen, with way less movement. It might be more interesting to see the same environment with different lighting rather than the layers. On the Kids game scene is nice that you have the walk through,…
Ooo some more Ysalex fun! Stunning progress so far so cannot really comment :) After for helping you out on choosing I'd say F is a solid idea with the cosmos design on the dress as it add some great contrast when viewed from afar as well as up close. But I also would like to see some logo/manufacture label that you've…
I figured it's time to set up a good portfolio website cause I am going to try and get some work (paid) hopefully. here it is right now. http://makecg.com I have to finish some more work and put it in there. (asap) Any crits on it will be sweet.. bigger thumbnails ? is the content width alright ? I am figuring out how the…
Let's not be mad at GA.. They are a forum of great artists and regular joes trying to build a community, like us. I don't think we should be mad at Fred either, maybe more curious, confused, and pondering. We should at least hear his side of the story before we start name calling or build giant robots to destroy their…
Nah don't worry. I didn't take it that way either. It's just that every now and then you see people that watermark or stamp their textures with a bunch of logos like someone is gonna steal them. That's what i thought you were hinting at. But i do think it could be a neat idea to see peoples psd's though. See what kind of…
Interesting discussion. What a coincidence. Since new year my studio had been working as an out source animator for a game that's just released. I haven't seen the contract, it's taken care by the bosses, but the contractor visit us regularly and I remember him saying the game will give us credit. This past week we've been…
I just watched this and honestly found it to be more enjoyable than BVS and the latest Avengers. A few quirky things I noticed at the start were cool little tweaks to the 20th century Fox logo scene, where the music has an x-men themed tweak at the end and the "X" is the last to fade out. I also got a very Dr Who vibe from…
You are aware that EQ & EQII are currently F2P and I'm sure SOE has no plans to launch any more subscription based games. I was there at Mythic, the Bioware "merger" was simply a logo change. But I'll bow out, I'm speaking from a MMO devs perspective and I don't want to argue with MMO fan emotions. I know a lot of good…
I just throw stuff at a wall and see what sticks - usually Rhinokey & I just riff off of eachother throwing whacky ideas around. I'm currently working on a game that I probably won't finished that involves a 4 armed kickboxer, it's called 4RMZ, mostly because I like the way the logo looks and I was going for the bizarre,…
Hay guys; I ran in to a bit of an issue here. Since I couldn't find the shirt texture I had to make both the pants and the shirt texture. Now for the shirt was suppose to be black with grungy texture which were implemented as sound (There is a logo as well but I'll save it for later). Anyways, after I applied the texture…