You definately have a good start. I think the reciever is a little to short it seems off to me. I have always liked the PSG-1 grips too but I think on your particular gun I think you should go with something for more CQB style. I say this because your barrel length is very short in comparison to a Precision style rifle. If…
The issue with this is, too little texture space to compensate for too much shading. Basically you have very strong low poly shading going on. The normalmap tries to compensate but there aren't enough pixels (or bit depth 16bit vs 8bit) to cover it. You have 2 options basically Upping the texture resolution and possibly…
Nice work so far. I'm really liking those windows and the lighting so far. I think your textures are looking really blurry for some reason. For a scene this small, and for a portfolio environment you should consider disabling mip mapping on all of your textures. That will help them look much more crisp and taking high…
thanks for the advice! :) I didn't end up using an FFD because I wanted to keep the inside of the pump un-curved, but I did end up getting rid of the pinching by using the double-smooth trick. well still, it was worth fixing i think thanks guys! so, little progress report: Brightside is done with the crowbar and the…