I scriptet everything myself. even the character movement, rather than using Unity's built in fps/tps-movers I just put a character controller on katarina and then scripted the movement myself. that's why it kinda sucks :D the level is mine as well, well, it's a plane :) that has triggers some meters to each side that…
I think the 'official' response is "no, it must be checked at the time of creation" but I'm pretty sure you can enable it just by editing the project's xml file and adding SeamTermination="true" to the end of the first line inside the closing bracket >. (You should maybe make a backup before following my crazy advice.) So…
Killzone 1 was utter garbage, I doubt they'll fix the gameplay that much. The Cell processor excells in vector processing but standard game logic and AI will hurt it. The all-purpose core is identical to the cores MS uses so I wouldn't be surprised if the Xenon had a higher practical performance. That stupid supercomputer…
Hi everyone! Thank you for reading and supporting this thread so far. We’ve started a new group thread for SHIFT where all team members will be posting updates. I’ll continue my progress there, please check it out here: https://polycount.com/discussion/238223/wip-shift-final-year-game-cinematic-trailer-project Appreciate…
FINISHED SCENE- [ame=" https://www.youtube.com/watch?v=gMXOX8W7cM0"]UDK Temple Scene - YouTube[/ame] Hello everyone, So who remembers that Brawl contest from like two years ago? Well, I had to duck out of it for work reasons, and I've been sitting here with a half-finished environment ever since then, so I've decided it's…
Another Wip. A cliffface this time :D I originally wanted too, but branched off into semi-realistic Stylized textures instead :D ::EDIT:: Time for some fine-tuning >:D
Hello everyone! I'm just joining and have all the weeks up to the current finally finished. I'll be attaching my .SBS files as well for anyone who wants to learn from what I did. I also had issues with some of my .SBSAR files importing properly into Marmoset, maybe someone else could take a look. More on that below. Week 1…
It was a very common technique once with combining multiple neighboring objects in a single, often non-square texture for a sake of having one shared distant LOD object in systems using hierarchical lods or lod grouping . Still works with that logic and good for mobile games for sure but AAA games moved toward UDIM…
Hey thank you so much! You're so lucky, I would love to be able to walk or drive casually the track. it's not very often you get the chance to be their on track. I did monaco like that and had the chance to ride my bike and car on Le Castellet in France. Such a crazy moment. (did F3 stage too on the Castelet Driving center…
I would take a couple steps back if I were you. If you are aiming for realism you need to learn how to highpoly/sub-d model. You are not going to be able to get realistic edges and shapes with such low poly counts like you have. Assuming you want to do game art you will need to know how to make these sub-d models in order…