I don't host on my own servers no. I am in New Jersey my host is in California. I will look into the slowness. The other site like http://www.adana1landscapingllc.com is on the same server and loads fast. I think I might have too many themes on those 2 wordpress sites. I will look into optimizing it. It is still in the…
Source code ? You mean unrealscript ? I didn't found a good way to compute the screen brightness without the need to hook the framebuffer unfortunately (via DLLBind). However, once you have this data, you just have to use it to control the tonemapper inside the UberPostsProcess node of your post process chain. Regarding…
Soooo with the long weekend it was time to update my portfolio website/work on some stuff. Website I unwrapped a shack from an older project and retextured it because it was pretty bad. Here are some screens from Marmoset: Then I downloaded the latest release of UDK (June) and tried creating and lighting a scene with the…
Updates! Who doesn't love updates! In these updates: - Branches now taper! - Fixed branch thicknesses! - Added some individual elements! (Plant box, chimney stack) - More branches on branches! - Added a bit more overhang and indents to the roof! - At least 90% more exclaimation points! I think I'm pretty close to the…
Here’s one of my final wip updates. I did A LOT since my last update, so it’s hard to describe what’s different. All I have left to do is the hair on Mr Wesker. I already have some nice hair tiles going on, I just need to lay out the planes on his head and use the fur texturing technique I mention in my tutorial. In the…
Whats up everybody ? XD I'm almost 1 week without update this Project as i said, But.... Now is thanks given's week so I will be modeling and texturing everyday, I will be posting updates for this project and also my Apache Texturing project: http://www.polycount.com/forum/showthread.php?p=1713365#post1713365 So To start…
Thanks for another comment felipefrango, I've fixed the head texture now, I'll post an update on that soon, as for the specular I saw a model in UT3 that used the exact same technique, although only half of his face was visible so I'll imagine that was some sort of a quick solution to a specular on their side. I'll be…
Updates! Ok Guys and Gals, the wireframe is to show my engraving, the rest are just full model updates. Im not really sure where to break it into separate pieces, but i did build the eye as its own part and the engraving for the second plate of the helm was made separate then attached. I looked at some of the low poly…
You'll have to update the mesh you're using for the collider manually. You're currently editing the mesh as part of a shader and the collision mesh doesn't do anything like that - it's getting the undisplaced base mesh that's being fed into the shader. So after any height edits, you'll need to adjust the mesh used for…
I ran into this back in January. The problem is the latest version of nDo. It doesn't look like they're releasing a hotfix since the next update is going to make nDo and dDo a standalone app. (Which your existing license will work for.) In the mean time, use v1.1.8 of nDo and DON'T update it. The first response to this…