Unfortunately I'm uber new to Zbrush. However I do appreciate and understand the concept behind getting a good rock normal from the texture. I will work on the texture to eliminate some of the noise and try to bring in larger shapes on some sort of a normal. I might try actually sculpting larger shapes in 3d studio since I…
Company Overview: WhiteMoon Dreams is a new development team brought to life by longtime industry trench-workers who love games and the people who make them. Were a small group, compared to many of the teams making games today, and we put a lot of work into our tools and production pipelines to allow us to stay small,…
yes, its your portfolio. spend the extra effort. to expand on this, one of the things that your portfolio showcases is your mentality and mindset. Showcasing a bunch of messy models because you wanted to save time isn't a great idea. I am a HUGE advocate of time management and working smarter not harder but this is a great…
For the most part I think Stefan is right, the numbers really do speak the loudest to the people at the top. I think the majority do care about what kind of product they produce, its just as much a reputation issue as it is a financial incentive but that doesn't mean that all ideas get in or are compatible with mitigating…
Hey there! I can definitely give some feedback, I hope it'll help you out! So the first thing that stands out to me when I visit your portfolio is... I have no idea what you are marketing yourself as. Do you want to be a character artist? A prop artist? An animator? It's a tad confusing as it stands. You have written that…
That's not what I mean. What I was trying to explain is that the tools to create source assets the in way you describe (as painted sculpts) have existed for 15 years. Computers have been plenty powerful enough for it for a long, long while. Your computer can handle it already. (I am not talking about the game version here,…
Just a little jump in (past) time... Hello there ! This post won't be about Star Wars Redemption (sorry !), but about the new project I've been working on last weeks. If you've followed my twitch streams you may already know this new character, named "Maewenn". I want to go back on the very first steps of her creation,…
Proportion Checking - With the reference material and knowledge of the skells in the game, the modelling of the Skell will be done in three stages - * Step 1: Model the base frame * Step 2: Model the generic armour * Step 3: Model the vehicle components and specific armour This structure is in place so as to ensure the…
Certainly I agree. The interesting thing about this change is that it doesn't actually target any specific type of art, it weights by user type. The basic assumption is that more popular artists will generally be more skilled, more experienced, and probably have more refined tastes. I think in a general sense this is a…
Some honest feedback: I think these days, a 3d artist needs to be able to deliver both modeling and texturing abilities. It's often money lost to a company if they have to hire 2 artists to do what really should be a 1 man job. So I do feel that you're limiting your chances of making an impression of you're simply showing…