Looks great man! I have a few crits. First off, her torso look very long...probably could be adjusted even in low poly stage to be more proportionally correct cuz right now it feels off. For her armor, while I don't mind the design, it would be nice to have more material breakup and areas that separate. Once you zoom out…
Pak nailed it with the minimum payments thing. You'll end up owing a lot more if you only make minimums. My general rule of thumb is to pay off the highest interest debts first, as these are the ones that will generally burn you over time. If your credit is shaky, it's not uncommon to be paying 20% interest on a credit…
The part that's the problem right now is Among Python code functions I want to gather all UVs at the origin through moveX and moveY. The rules are Open the UV window, cut off the edges After putting all sides in the array Select one face -> Enable absolute coordinates ->Enter 0,0 in coordinates X and Y I want this to…
well, the other point that hasn't been said when it comes to making twitter/facebook/webpage etc. for something that is in the extremes of it's infancy, is that there will be times when you literally can't update for a while, because all of the stuff you're doing is behind the scenes. there are plenty of projects out there…
At first glance it looks pretty good, but if you look closer in detail you can see quite a lot of differences from your reference. - First off, like Theklu said, it misses the damage from your reference. The scratches give a lot of realism to the end result. I especially like the scraped off square pattern at the bottom of…
Couple concerning things: -The initial quake moved Japan 8 feet to the east. -The quake also shifted the axis of the planet, and made days lose one millisecond. -The nuclear crisis shouldn't be overlooked either. You're also aware of the volcanic eruptions, right? Two in Russia and one in Indonesia went off right as the…
Yep, many engines do it fine. I've noticed there's often a hairline seam, but mostly it's not too noticeable. A trick on UDN for fixing the specular seam. http://udn.epicgames.com/Three/ContentBlog.html#Fixing%20specular%20highlights%20when%20using%20X%20and%20Y%20symmetrical%20texture%20mirroring One way to avoid it…
Alright, I apologize for the forward response. I see your point. However, I noticed you use another font for your game that I think fits the game much more appropriately than the free Tron-esque font. Maybe sticking to one type of title would be less distracting. I realize in retrospect that saying "Ripped off Mass Effect…
I can kind of relate to this. I had a studio manager/pr who would constantly interrupt me whilst working. She seemed to have no work to do, so every five minutes, she would come in the studio, mouthing off, swinging off the back of my chair. It used to drive me insane and was one of the reasons why I left that particular…
I JUST got mine back a few days ago. Personally I had no problems whatsoever. I didn't even talk to anyone or have to answer any interview questions (I heard a lot of horror stories about the phone calls too). All I did was go online to the XBox site, give them my information and serial number, and fill out a 500 word…