Your models need to have material IDs assigned, then enable "Hit only matching Material ID". https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2017/ENU/3DSMax/files/GUID-DDD1FDA0-AB02-44F5-BA93-44F0641961D4-htm.html
Don't want to be an ass but "That's just something people have to deal with (enabling aero works in some cases)" Perna 8-25-11 "But it looks to cause this issue, switch to Windows Aero Transparency or whatever its called and the problem is magically gone!" Ichll3D 02-14-12
I actually had no plans to add the Soft Selection features, mostly because its not widely used and it need a lot of UI space. But due to some requests I will do an additional helper to enable it. Perhaps in the future Ill add it to PolyUnwrapper too. Thank you!
I had no issue dealing with a 2gb file, (other than having to wait an entire minute to save/load). But toggle your undo history off if you don't need it. http://docs.pixologic.com/user-guide/3d-modeling/undo-history/ just toggle 'enable saving'
He means this: [ame=" https://www.youtube.com/watch?v=jmWV6m2rK1Y"]Unreal Tournament Trap: The Pressure Chamber - YouTube[/ame] Basically what Ace said, just use kismet to close the door and enable the damage volume. I'm not sure if you can force gibs though?
If you're using 3DS max give all the objects a lighter material then place a skylight into your scene and make sure light tracer is enabled in the render dialog. That should get you there. Do some clean up and level adjustment in photoshop and you should be all set
go into the object properties and enable backface culling and you will find that the normals of the fin are inverted from what they should be. this problem intentionally prevents you from creating non-manifold geometry. all you need to do is flip the normals of affected faces and you're good to go
The SSAO is a post process; it's done in realtime. Rebuilding the map should have nothing to do with it. If I remember correctly the SSAO control in View->World Properties has two checkboxes, one of them enables/disables overriding post process volumes, the other tells it what to override to.
Software questions go to this forum. Do you have a mouse with a Tilt Wheel? They always produce a delay in 3ds Max. Use the Arc Rotate Sub Object button at the bottom right of the UI and see if left clicking rotating works. Did you enable Maya navigation?
Did you have MRGB enabled when you added the stitching? Delete the layer, disable MRGB, recreate the layer with the stitching. Layers can behave strangely when dealing with polypaint. Also, when creating detail on layers you should always add it at the highest subdiv.