Thanks jhoythottle and Makkon! I took the dynameshed part into max and did a clean retopo in max.. set the smoothing groups and put 2 turbosmooth modifier on top. first tubrosmooth modifier is set with smoothing groups on and the secon turbosmooth modifier just to get a softer edge all around. after that brought it back to…
Yes, you could certainly add them as floaters, or what I do now instead of floaters is just paint them directly into the normal map in Substance Painter. Or you could model some of the basic detail into the low poly if you can spare the extra verts, and bake the edges of the cutouts/dial. Or you could boolean model it and…
Actually for the sculpt how it is now, I was just trying to build a basic generic female body for then retopo it and have a decent basemesh. I was having trouble with dynamesh, it wasn't giving me enough resolution to add details, so I thought it would be nice to have a basemesh and subdiv it. That's my intent for now. I…
@WaYWO Hey I managed to fix the issue, was not the scripts fault its a 2017 bug. I'm absolutely loving using this! the fact that you can preview all your changes in real time is incredible. Saves so much time than if you where to do dynamesh with Zbrush or use Maya's standard tools. Only issue I have found so far is…
Looking better! I'd say you need to soften some of the facial features more, the nose bridge is too thin, and the chin line a little too strong. If it helps I'd recomend using a 3d anatomy reference to make the figure more detailed. like the Mara3D apps on android if you have that. I'd also recommend not modeling the shoes…
I agree with these guys, don't use alpha planes for that dude. BUT... I think the main issue you are having is visualizing where the hair goes and how its flows around the skull. What I do personally if I have trouble visualizing stuff I either sketch it in photoshop, or lately just sculpt it in zbrush. I find it very…
Hi martin, its not bad at all for the first time but try and not get ahead of yourself, take the clothes off and work on your anatomy before you start making accessories for your characters. i see you dynameshed the pants also, try and be careful with that. i see holes there that you can cover easily. also:…
Trying to get the hang of quickly creating stylized cartoon characters in ZBrush. This is one of the first that I've started to like. Just figured out the hair last night. I started out trying to use the Curve Strap brush for hair but eventually found that I like masking out the hairline on the head, extracting that and…
Why is it every man I model comes out looking like the silver surfer with tiny feet :| Either way, I think i've made some progress, again bulk of the focus and detail is in the upper body, I'm still waiting on some more reference from 3D.sk I dont want to go in with the detail too much until im 100% that the form in this…
@ClusterOne Thanks for the advice and the website I will definitely use it. For now as well I think I will study human anatomy first and do animal later on down the line when I am comfortable. @DireWolf Thanks, but it is suppose to be a fox :s some error on my part I'm certain. a lot of these I started from a sphere and…