I personally wouldn't say that's an obstacle for learning. Like yeah sure, VFX offers an expanded toolset. But unless you're making something that's the best of the best, it's not really necessary to cover every subject. It's just like games. You can make something low poly and be satisfied with that. But if you're making…
All my environement is now over and here is the link of the final video : https://vimeo.com/270229657 And some screenshots : Now that this project is done, i would like to go for smaller projects with a team. I want my environments to be used by players :) I am also looking for a job as Real-time 3D Artist / Environment…
Looks pretty nice. Looks like Crysis to me only with more plastic and better lighting. Semi off topic but I think its not going to matter so much what the engine can do pretty soon but ease of use and documentation - atleast among the AAA developers/engine developers like Crytek, IW, and EPIC etc) Unless they can make the…
I did some fairly extensive R&D into this at work a couple of years back and determined that it made a lot of sense in terms of getting your high res work visualised in engine early but its not going to get you acceptable quality game output - largely because of UVs. This was all in the context of AAA development…
Better put the effort in making them yourself at the beginning. Going straight to an addon that creates it for you will give you free time, but will rob you from experience. Many studios and even AAA studios dont bother wasting time creating something from 0 if there is a generator that helps them speed up. Huge example is…
If you're trying to break into the industry, you're doing a HUGE disservice to yourself not knowing both Max and Maya. Blender is good if you want to stick to doing indie games, but not many AAA studios actually use it. Modo is great if you're a freelance artist, but once again, not many studios in North America (that I…
Darth- that character is SUPER awesome. AAA work! (except the snake hand) I`d say just symmetry the other arm over. Right now that arm is killing it and it looks like he`s got some sort of weird sock puppet on his arm. You should either put a big heap of extra love into the creature hand, or axe it all together. Just my…
Other options to replace the "he can finish what he starts" would be to get a job at a casual games studio and stay there for a few years releasing 20 odd crappy games. Only hing is if you loose that job you have nothing to fall back on, as most aaa game studios don't like to hire from those companys. So your pretty much…
Just wondering how AAA studios making realistic graphics games (or really any studio in general) uses megascans in their daily workflow? Playing any newer realistic graphic game like MW2, i know there’s a lot of megascans textures/props used. But how much is being scanned vs. being made by artists? Is using Designer for…
Not my area of interest but yes as you've mentioned, there is a marketplace for figurines. A few freelance - 3d artists I know of, typically with many years AAA or AA games production experience have indeed switched careers which in turn usually enables a sustainable living i.e. mainly nurturing a brand-name via associated…