I am sure whatever I've done here applies to all versions of Mud, not just 2011. Either way... ...what the hell have I done? * Invert Function is OFF (turning it ON causes the opposite to happen). * Strength is LOW (15)
Hey Polycount, I have a strange request. I am modeling an AR-15 for my portfolio, and I need screen caps of people saying how terrible my portfolio is and how it does not contain any guns. Can you people oblige, or is that too weird? Thanks in advance.
This is a little old but I never got around to capturing video of all of her skins. This is the hearth/recall animation I created for Brightwing in Heroes of the Storm....and all of her skins. https://www.thebrokentangent.com/news/2017/8/15/post-8-brightwing-hearth Enjoy!
So 2% cheaper for non-unreal engine games, 3% more expensive for UE4 games (after adding the 5% royalty/discount). I wonder if developers will consider adding games to Discord for 15% cheaper than Steam, and if that will attract more consumers.
There is some cool silhouettes here. I personally like: #1 - Something interesting about the shape of the head piece #14 - Nice shapes, looks heroic. #15 - I like this one, but looks more like a villain as opposed to a hero/good character.
Yeah but it makes different sized tris. Not what I want. The tris it makes are also not perfect equilateral. I need like this - https://spacesymmetrystructure.wordpress.com/2012/10/15/variation-from-uniformity/ http://eyecontactsite.com/2010/07/kregars-geometrical-sculpture
Toucharcade was so nice to write a nice article on "The Other Brothers" and also interviewed the 3 of us. Very nice guys! Hop over there to check it out if you're interested: http://toucharcade.com/2012/02/15/the-other-brothers-interview/ Thomas P.
1. wake up, shower 2. feed cat 3. 15 minute drive to work listening to NPR morning edition 4. get coffee with my coffeebro, Tracy aka Rhinokey 5. authorize new polycount users, ban spambots
cant really comment on the ratio of maya v.s max but are you really only getting jobs that pay 10-15/hr? pay isnt great in the industry for the most part, but damn, thats a huge lowball. Starbucks pays more around here
Super resurrection!! OK, I've bound the RotateCW command to a key but mine is defaulting to 90 degree rotations around the view axis and I'd like to change that to 45 or even 15. Is there a spot somewhere in Max where that setting is stored? 90 is of limited value...