I have been struggling with this for the past one week, whenever I export from 3dsmax 2014 into the udk occulus version (September 2013),the mesh comes out looking faceted. Also if I have a mesh with up to 3 different uvws, udk only imports the mesh with 2 uvws. I am guessing this udk version had bugs with fbx plugins…
Not used max for quite awhile but it's UVW native tools as I recall (2013 or slightly later version?!) was a bit tricky to work with so decided to alternatively download Textools which for me at least streamlined an otherwise tedious task. Since then, further development has seen additional features such as Rectify -…
Have you tried the built-in Generator tool? I've been using it to spit out PBR layer groups for our glTF tests, works great. No need to press any buttons, it just works in the background, saving the textures as soon as I make any edits. Not sure if that's what you're after.…
This is a long standing issue. This post is from 2012 has the same question: http://forums.autodesk.com/t5/3ds-max-3ds-max-design-general/maya-interaction-model-in-3ds-max-2013-losing-the-shift-function/td-p/4260654 I think, the best thing is to just use Max style navigation and selection. Sorry. Maybe someone else has a…
To avoid this bad padding you need to bake your AO and normal maps separately. First - bake Ao, then delete it from output in the render to texture dialog and add the normal map to bake. I dont know how) but it fix the problem. I killed a lot of time trying to bake correct padding in 4096 textures with Mental Ray in 3ds…
You should at least provide screen shots and links! This is how you present something on a forum: [ame=" https://www.youtube.com/watch?v=Vcgozglp348"]GoD Factory: Wingmen - Time to dust off your joystick - PAX East 2013 - YouTube[/ame] Kickstarter http://www.kickstarter.com/projects/ninedots/god-factory-wingmen Greenlight…
Definitly It's time to update this thread :) (2015) Textures for Manufactura K4 https://www.assetstore.unity3d.com/en/#!/search/page=1/sortby=relevance/query=publisher:585 (2016) Some works for my Unity Asset Store https://www.assetstore.unity3d.com/en/#!/search/page=1/sortby=popularity/query=publisher:20854/ And…
I love the look of models when they have this clean white texture and i have no idea what to search for to figure out how to get such a look. I know id probably find it if i read a lot of texturing articles but have been unsuccessful for quite a while. Thank you in advance…
I remember struggling to learn this when I was starting out too. It's a difficult concept to get ahold of, at first. Here's a decent write up that might help http://www.idleworm.com/how/anm/01b/bball.shtml When in doubt, a quick google search with " [fundamental] animation tutorial" will help explain each one of them.…
Though the problem im coming into is having seams even after generous amount of padding when texturing in photoshop but i was looking at mudbox gigtexal engine and its workflow in this video which shows a bit of integration with photoshop and its layering system. Might one to check it out. [ame="…