I'm with Vidotto, I'd personally make the surface of the gold area way less bumpy as it's pretty noisy in the previewer shot you posted which means it'll be worse in-game. Think of it like this; If you want nice details in dota.. make them bigger than you think they should be. Large shapes and forms read well, tiny ones do…
Most people do promotional art for the workshop anyway, since valve is much more likely to accept an item that the masses vote up than something that's generally ignored, assuming the in-game quality is also very good. I do agree though that it's going to be very hard to match valve's level of quality in presentation, BUT,…
Valve contacts you though a developer comment section on the workshop, and normally you won't know if are even going to implement the item. Although you can get a pretty good idea if they are even messaging you in the first place. :P Then you just check the game files each week waiting to see if they added them to the…
Awesome work on that Kunkka set, the sculpt alone was awesome enough. Those colours make it even sweeter. Though the hat might have some minor issues with reading his silhouette, maybe. On a different note, finished my Spring2014 submission! I'm really happy with how it turned out in the end. Quite a valuable learning…
I dont think Valve is completely ignoring everyone, a lot of sets get in from unknown artist. There is a bubble ofcourse, but those outside the bubble also get stuff accepted... I think this whole fairness thing is going to have the same outcome as it is now. I think the whole fariness thing worked before, but it wont work…
hi guys, im newbie and i speak english not well... :( so i have some problem today with import model into dota2. i have color map, normal map, mask 1 and 2 but that thing get problem when i import them into workshop, pls help me :( Note: Starting import of mu... Compiling TGA:…
Interesting, thank you for sharing all this. I am very picky about that kind of stuff therefore I am pretty much set on trying to get to the bottom of this issue in the coming days/week :D You mention that the material values do vary by hero, which is indeed what I suspected. (this is not too surprising, considering the…
Hey there guys, first time posting in this thread. Maybe my question is really stupid and has been answered more then a million time, but did few research on the forum and on google and couldn't really find a 100$ certain answer. So here ya go. I was planning to give it a shot and try to do a courrier for the workshop, tho…
Maybe we should sticky some kind of a technical thread or make a FAQ thread. Right now its hilarious how many single threads are made, and the forum in general are becoming a bit messy. Something like this could be easily just a question in technical thread: http://www.polycount.com/forum/showthread.php?t=122812…
ok so I'm not sure if this is the right place to post but, it's the Workshop thread so I should be right. Anyway, I'm currently modelling a weapon for the Naga siren, I'm at the early stages of wip, and I wanted to open the Kunkka character on maya first because I feel it's a little easier to study. Here come's the problem…