Hey everyone! I’m currently working on a cinematic scene in Unreal Engine 5 and would love some feedback—especially on the lighting. I’m still fine-tuning the textures alongside the lighting, but my goal is to create a soft, nostalgic mood—something that feels like a distant memory from the early 1940s or late 30's. I’ve…
Hello I’m currently available for freelance work as a senior 3D animator, and happy to help out with anything from character animation (keyframe or mocap cleanup) to rigging, lighting, and final rendering. I’ve been in the industry a while and have worked across stylized and realistic pipelines, so I’m comfortable jumping…
Hi! My name is Juan Sebastian Reina Lizarazo, I'm a concept artist and illustrator , I have experience on all sort of characters, creatures, animal , environment and prop design. Contact: reina.juan.request@gmail.com Discord: juanreina_63157 Portfolio: https://www.artstation.com/juanreina
This is the first character for my game demo. It's the first time I model something for a video game (I come from VFX). Next step: UV unfolding, which is something I actually love to do. Sculpting, then textures and look dev. After this, let's see how it moves in Unreal.
@polysteve good start! I understand the temptation to jump into the prompts before nailing down the composition but you are doing it backwards. First settle on a composition. Have a point of view. Have a focal point. Than define the lighting. And then work on the props. Prop artist is hardly a position anymore and it's all…