Yes, these are the most common military versions, but some aluminum ones are modeled after fiberite stocks (most probably for civilian market). There are also fiberite stocks shaped like the aluminum ones. I've even stumbled upon late style M4 stocks made of aluminum. And yes, aluminum stocks are not the best thing -…
Hi all, Just though I'd post about some progress I've made recently with a project I've wanted to do for maaaaany years. Bit of background info: I love NiGHTS into Dreams (Sega Saturn) and regardless of opinions on the art style, as a score attack game it is utterly fantastic. I've always wanted to make a game as a(n)…
Great links! Just a heads up that the main pose is drawn in perspective (we look at the head from below and on top of the feet) so you can't simply measure down to the toes. Then again, you normally wouldn't measure hair that's sticking up like that to have a better base of comparison to usual proportions, but I guess any…
What kind of game designer are we talking about? Do you want to get hired at some big company and have the title "game designer"? I mean.. as soon as you've made your first game then I'd say you are a game designer. If we are talking about landing a job then you'll most likely need to know a lot from multiple disciplines.…
That sculpt looks really nice, well done :) . Id do your low poly and post it with the sculpt in the P&P forum. its usually a great place to get technical criticism. once that is done try unwrapping the character there is a pretty comprehensive tutorial here on character modeling/unwrapping/texturing…
MoP: If they use a different UI framework, then fair enough. Not that I'm against skinning by default and it kinda looks neat too.But it's just waaaaaay down on the priorities list imho. e.g. better tools / more stability make me work faster. Different shaped and colored buttons....? And unless they reshuffle buttons and…
I agree with Ged with the legs. It feels like you made the shape and then immediately jumped into detailing. There isn't much for secondary forms there and it could use some work. The area of the shell that connects front to back (on his side) doesn't have much of a difference from the skin. Kind of feels like you haven't…
Awesome feedback. Was a nice surprise when I read that this morning. So thanks very much everyone :) cryrid Correct, its a helmet I should have said. Zipfinator I should have mentioned that this guy is for my folio and although I have no platform in mind I planned on him being the main character on a casual platform game…
Sounds awesome Riki. If work crunching isnt too bad I will defiantly try to enter this as it sounds pretty fun. Couple of questions though. For the ground plane dose it have to pretty much just be a plane? Or if I were to do say stones could the stones have some slight depth to the sides of them so its not just a flat…
Quads are best for edgeflow, and subdivision. If you are making a model that is intended for subdivision rendering, sticking strictly to quads will allow you to UV-map your lower-polycount model. If you use Tris in subdivision modelling, it usually screws up the UV coordinates of the higher-poly model that is extrapolated…