Hi, i am trying to make a rope constrain to a hook with physx... problem is i have no idea how physx works... also would it be better to use cloth or physx? thanks and any tutorials on Physx or Cloth that could come in handy please post. here is an image of what i am working on: Forgive the spelling of Rope :poly124:
really nice work + skin idea! it seems like you could go one step further with the lighting - maybe the glow from her spell cast could illuminate her face/upper chest more? her hair and your overall color composition is really beautiful.
That is a lot of hard surface...! Gonna pick the house this time, it seems quite difficult with all the rock sculpting and this huge tree... I hope i have time to finish! Notice: Did the artist in the factory spell "MAHT" wrong? Isn't it "arbeit macht frei?" meaning "working for free"?
CLIC ON IMAGE TO SEE IT IN VIDEO Here's the first try, i need to add a real background and to work on my timing. All particles are render in PopcornFX editor. Second FX will be an ice spell to contrast with fire. Sorry for the laggy video, my computer was tired when i recorded it.
Starting to attack the LoL Season 3 DigiArt Contest. here are a couple of thumbs I've started wtih. Wanted to do a situation where Swain is practicing the spell burn from Liandry's Torment on test dummy Minions. HIlarity ensues. Which thumbs do you think are working?
yeah, The whole "what should I wear" thing, I'll spell it out for you: wear a collar shirt tucked in, khaki's with a belt, shoes are up to you just nothing open toed, and totally thrashed. and brush your teeth! and wear Deoderant! you can't go wrong.
Wow, just realized i made a spelling error in the last post... DEEEERRRRPPP Anyway, i got a pretty good critique on this and pushed the exaggerated proportions all over his body instead of just the hands and feet. here are the changes together. Yes or no? C&C are always welcome.
I changed my domain name from ysgalon.com to artbyjustin.com a long time ago so I wouldn't have to spell it out for people and explain what the heck a ysgalon is. When polycount reset I just felt like retiring the whole YSG name all together.
That seam down the skull center is because you don't have enough edge padding at that seam. You've got it right against the edge. Move the uv's for the skull down a tad. The runes on the hammer spell out the name of it, 'Ghal Maraz'. It's written on both sides in the Dwarf rune language.
A decision has been reached.2D animation will be used for the cutscene,maybe 3d elements for the environment .That means it would be easier to pull off free flowing hair and cape movements and believable explosion and spells and no worries about bad skin deformations and uncanny facial emotions. Thanks for the help.