Also you might want to include this link as something you can do with lightmaps http://media.steampowered.com/apps/dota2/workshop/Dota2CharacterTextureGuide.pdf
http://boards.polycount.net/showthread.php?p=559679#post559679 Also here, scroll down to the two Lightwave screenshots http://www.iddevnet.com/quake4/ArtReference_CreatingModels
platform textured, now need to assemble/lightmap it. Sculpted in zbrush, base tiling texture in photoshop, projected in substance painter, dirt/scratching done in quixel.
Nice release, but.. Huge depending on lightmaps, make me really upset about Unreal Engine ;/ Wish they implement full-realtime lighting, that works fast ;/.