You probably seen all these already but to bunch a topic together with link and info i feel works great when people in the "future" search this matter out: Artstation: click numbers# 1. guide 2. likeness search tutorials youtube: 1 in-depth 2. lots here The 1st linked guide is what i really wanted to share i remember this…
Cool project :+1: My only nitpick would be that some of the grass currently looks floaty and could integrate better with the world. Perhaps something like blending in a different texture at the ground could help with that. But also placement. Gameplay wise, I could imagine tracking some person or a group and piecing…
@MarioMarlo said: Here is a video that show a way to tackle the corridor shape. You want to unwrap that shape so it's straight. So it's like a strip. If you add and edge loop in the middle, I believe the UV program you are using has a function that's called Straighten Shell. I'm not sure if you use Maya or not. Blender has…
@OliverJSR I know it's simple, but I suggest returning to "Form Follows Function" both on the high level, and in the specifics, especially for mech work. So you're right about the graphic read of breaking up detail with large masses and smaller detailed passages. However, I would suggest you focus on getting the design…
Valid point. Here is my opinion. The advanced lighting map is a great tool. My goal here is to combine the functionality of the material instance editor and the advanced lighting map (plus lots of other cool features) with a clean ui that is intuitive and easy to navigate. Many artists in the industry use Marmoset as a…
Hey, I'm using ver 1.8. What I mean by reduced resolution is the working resolution in the base creator panel. Issue #1 When I set the work resolution percentage low and then use the export function it saves out the working res rather than the full res. Issue #2 When I hit the export button it brings up the photoshop save…
Another awesome weekly meeting! I hope you guys are as excited about this game as we are! Things we covered this week: -camera angle & control -going full 2d for environments, characters not sure -auto targeting systems -basic character movement speeds and scale -establish main elements: fire, water, earth (rock+grass),…
Hi TJ Sorry to hear about your brother. Its university policy that students have to have C and above for GCSE Maths & English and 280 points from A level/Nation Diploma+ Foundation courses. The University of Hertfordshire will accept the following qualifications in lieu of English and Maths GCSEs. There is something…
I'm only guessing here - some possibilities to check out - 1)In the lower right corner, check the Tool Pipe window and see if the visibility icon is on or anything isn't default for your tool 2) Could be the wrong "repeat LAst" command - I set up a hot key for Repeat Last as well, and I recall theer are two similiar…
Thanks ~Kushy. Yes it will be HP part of Sculpt for a vignette of Briareos but also go into my LP assetts folder for game/future use. More or less the same - but this is testing ZB functions and tryingf to cut out as much swapping of apps as possible so - LP in Max - sketch mesh to get a feel Test Sculpt HP in ZB to see…