pretty cool, a few suggestions, since im a game programmer myself. a) you should make the player ship spin a little when it goes left and right b) you are wasting that content with that view! you should have a special zoom through mode from afterburner view :) that would be cool. c) the enemy ship animation is a little…
I really like how this comes along! Your modelling is really impressive! Great work so far! As for the snow and vertex painting thing, I can tell you that realistic snow is (atleast for me when I tried it) really hard to achieve. For the vertex painting itself, I would try to blend your materials by heightmaps to get a way…
[ame] https://www.youtube.com/watch?v=STwsgRYFqLM[/ame] The Boston Herald caught up with the legendary Stan Lee this past weekend at Boston Comic-Con and asked him to weigh in on who would win in a fight between Batman and Superman. Superman, I think. Lee replied, before going into more detail. Hes indestructible, he…
I scriptet everything myself. even the character movement, rather than using Unity's built in fps/tps-movers I just put a character controller on katarina and then scripted the movement myself. that's why it kinda sucks :D the level is mine as well, well, it's a plane :) that has triggers some meters to each side that…
I think the 'official' response is "no, it must be checked at the time of creation" but I'm pretty sure you can enable it just by editing the project's xml file and adding SeamTermination="true" to the end of the first line inside the closing bracket >. (You should maybe make a backup before following my crazy advice.) So…
Killzone 1 was utter garbage, I doubt they'll fix the gameplay that much. The Cell processor excells in vector processing but standard game logic and AI will hurt it. The all-purpose core is identical to the cores MS uses so I wouldn't be surprised if the Xenon had a higher practical performance. That stupid supercomputer…