Right now I have a doubt for a custom characters, I see the SDK of L4D like the SDK of TF2 - just mapping. _____________________________________ If somebody is hurry - there's already some way to get content of L4D to start mapping. http://www.fpsbanana.com/tuts/7416 _____________________________________
without dedicated servers I would never have been part of great online gaming communities in games like Tactical Ops, Counter Strike, Unreal Tournament, TF2, etc. I've played each of those games for 4-5 years too. doesn't really happen with games these days. it's the same reason I don't know anyone from any fucking game…
ahah big word for such a NOOB! KP U ARE THE ONLY ONE THAT UNDERSTAND> the others. SUCH DOUCHES. LOVING THAT CROSSHAIR THATS TF2 IN Z YES BEN benregimbal.com
I agree with Johny as well. The TF2 community, for example, is full of smarmy fools who think they have the greatest ideas since sliced bread. If you give those people the ability to not only contribute ideas but funds as well, then they'll have an even worse misplaced sense of entitlement than before and any gaming…
As for mech concepting stuff try out alchemy. It's a free program that is really good for that kind of concepts. If you turn on the mirror modifier with pull shapes and just play around you'll see what i mean. http://al.chemy.org/ [ame] http://www.youtube.com/watch?v=zYYSxZZzgjc[/ame] ^Video of the program being used and…
EricElwell: you crazy, man! Keep on paintin' ! Jarrod: You've really made some impressive gains in a short time, but you need to keep pushing it. Everybody talking about your structure needing more grounding in reality is (still) right. I've hawked it before and I'll hawk it again: spend 3-4 dollars and get an old copy of…
Seriously, its GD. Talk about whatever you like. I like the weird stupid and bazaar posts and polycount would suck if it didn't have a little bit of them. Sure if we start to become overrun with idiot posts, which we aren't, we might want to start locking threads and issuing warnings. Oh wait they do that already...…
http://www.ps3informer.com/playstation-3/images/uncharted-tb.jpg http://ps3media.ign.com/ps3/image/article/789/789108/uncharted-drakes-fortune-20070516073337616.jpg those two shots show, that the drake model looks like it's about 10k and has one 2k texture .. I'm shure it's not only looking liek that.. I guess it's the…