Welcome to the Monthly Noob Challenge December 2013 (14)! Join our Skype group too if you want! Add me on Skype and I will add you to the group. Skype: alexmasterofcats You don't have to join the skype if you don't want to though, you don't need to ask to participate or anything, just start doing it and post in this…
On a brighter side, the two games I played most this weekend were Arkham City and The Witcher 2. And oh man I'm amazed at how far games have got. I don't get to play games too often. The last time I played anything must have been a couple of years ago. But these two... the quality is so high on these. The city in Arkham…
Hi! Opening the Painter project, what I see is different than what you shared in your initial post, so I suppose the original post is outdated? Since I don't have a Max license, I can't check the highpoly or rebake. Exported the lowpoly from Painter, some notes looking at the low poly mesh: - there are hard edges without…
I forget what Unreal's implementation does but in principle the mesh only "needs" to split where you have hard edges - obviously UV seams will cause discontinuities as well. if you were to soften all the edges on the original model it would probably do roughly what you want. it might look a bit weird in places. In most…
This is my first tutorial I will make so please bear with me :) . Step 1: So first and foremost, we need to be in the right state of mind to approach this issue. In my opinion, what ever you want to do in life you must be in the right state of mind in order to achieve what you want to achieve. make yourself calm and…
Hmm, yeah, having separate textures definitely makes sense. I actually read about swappable player heads but just assumed this wasn't a player model, my bad. Having said that, I still think textures are really big. Is there really noticeable loss of detail when you cut them in half? I might be wrong but I doubt it, even at…
Normally zapplink+projection master will just convert the result back to polypaint. If the tool had a texture applied first however, projection master sends the result straight to it (so if you used it on a basic cube, you'd be able to paint as much information as the document and texture can handle even though you only…
4 productive hours is a value backed by science if you want to look into that. However, forcing a routine requires an element of self-punishment. The people who successfully studied something 8+ hours a day did not force themselves. That would cause complete mental exhaustion, the same as for any other human being.…
Hey everyone. I am very new to the Polycount forum and Blender as well. I plan on using Blender to create game objects in Unity. I have been following the Blender Noob to Pro wikibook, but would also like more learning material in video form. What are some well known resources for learning the majority of what Blender has…