I've seen soooooo many bad animals in big games. Sure, I don't think there's room for an animal artist at a studio but there's a possibility of it working out for a freelancer. Plus, most monsters are animals.
I know I posted this one in the WAYWO thread, but what the heck, here he is again, in case anyone has any questions. Of course what is there to say? Chug is a big fat monster.
Thanks, Monster, it works! BTW i'm using little icons in toolbars, and need only 16x16 pixels version of icon, but there must be separate .bmp files for icon itself and alpha-channel, like this:
Thanks Tea Monster :) I've tried Xnormal as a viewer, but it doesn't work on my computer. thinking this is done, added some wear to my texture viewed in UDK gonna make final pics for it
Pinterest. There are alot of monster concepts, from small ones to complicated ones... Also I have found that the bible's revelation has some divine creatures nobody ever did a 3d model of.
That first one is truly repellent. I look at a lot of concept stuff and I see all sorts of monsters and bloated zombie things and your creation really stands out. Very effective.
You can install Linux on it I believe. I haven't done anything like that myself. I've just recently figured out the PSP/PS3 connection thing in Pixeljunk Monsters. It's neato.
Probably look for a backpack that can hold one of those monster laptops like the HP ZD8000. I had a HP backpack that could carry my ZD8000, a smaller laptop and my Intuos
Hi guys! This is UTAS UTS-15, the monster shotgun i made for a mobile game =) .:: Fully Optimized for Mobile::. .:: Full Customizable::. .:: Material Customizable::. /// RealTime Render In Marmoset Toolbag\\\ I hope you like it! model