Hello! I am very happy to say that id Software is hiring again! If you want to be part of the next big thing and work with people as badass as yourself, go to the link bellow and apply. id Software is seeking an experienced 3D Environment Artist. Candidates should have skills in asset creation (from high resolution and low…
~ About the project ~ The game (no name yet) is a RPG in the age of the ancient Babylon. It is a fantasy, not historical, game. With a map of 100 square kilometers including water. It's a multi-mission single player game, using the Epic Games engine, UDK (Unreal Development Kit). ~ Progress ~ Check out the project`s…
Hey, sorry for not answering your question directly but I think what I have to say might really be relevant. I think that this poll lack a clearer vision of cause and consequence. The only reason you get a job is by making your potential employer sure that you can pull off everything he has to throw at you. And the only…
Not sure why you're having this issue. I just tried both methods with no problems at all. Method 1 - slice the mesh>apply displace mod>apply cap holes(or you could apply edit poly mod>border select>cap) Method 2 - slice the mesh(use a slice mod to maintain the stack>apply edit poly mod>cap the border>select the new capped…
Oh also don't change or animate the bones on the frame (normally 0) that you applied skin. Don't forget to set the skin pose of the bones before applying the skin modifier. Before you apply skin to the mesh, highlight your bones, hold alt, right click and choose "set skin pose", then apply skin and add the bones. This will…
Hi it's been some time but here is what I have done from my last progress and reading week . With some great tutorials shared by Niel , i went on to sculpt some of my sets and textured them. I textured one of the tables and created a smart material from it and apply on other props as from what i know and what I've seen…
Hi! I thought to make this thread to discuss what to include in a portfolio presentation and how much is needed to start applying to job opportunities. I've noticed a lot of variation in portfolio content and presentation and have collected a few examples of artist portfolios at various levels. To start here is my…
Hi all, I'm playing around with the mid poly workflow in maya and had a question regarding the workflow from modeling to texturing to engine as I have yet to find a proper answer on this from the different tutorials I've watched. This is my software setup. In case software version matters. Alot of research I've seen is…
Ah, I see. Is on left lowpoly with normal map applied, on the right lowpoly mesh shading? Personally, like to reduce the mesh shading gradients for such objects so that the normal map has less to compensate, keeping its limited bit depth in mind. Whether mesh gradient will actually come through also depends on the final…
With 1.2 I still get the set error, and I've noticed it is only happening on materials that aren't present in the application. They are present in the ID links when you first create a project, but they aren't in the materials lists. Glass for instance. If I link something with any of the glass types, I will get the set…