Thx for critism, 1.I dont know how to change background in marmoset. 2.I did the wood like you said but it is mirrored so it looking like that. 3.I was think about making runes glow by masks. (Wip) 4.I can and will reduce the count of scrathes by half. 5.I am gonna merge the wood and make it one piece. 6. I dont have…
1: Wolfire Games 2. Artist 3. 5 years 4. Doing what I feel like 5. Not being able to execute my ideas fast enough 6. At my apartment, in a chair, in front of my computer 7. Helping other people be more awesome 8. 9 years ago, when I got my first stable contract gig 9. A desire to actually do the work 10. "Don't buy that…
No need for the douchey reply. AFAIK Pixologic hasn't announced anything more than they did at the summit. 4r8 was billed as adding cool features meant for zbrush 5 but sooner since it wouldn't be out for awhile. One might have expected a release at the beginning of the year but since we are far removed from that a…
1. Yes, it's all indie licenses. 2. The steam version is the indie version, so yes. I've never heard anything about B2M software limitations. 3. Steam version is updated when the normal version is updated. Substance Designer is version 5.3.3 right now on steam. 4. Freaking read what others have posted on the thread you're…
You might have already tried this (I don't have access to Racer's AK tut right now, and don't remember if he mentions it), but sometimes you can fix this by selecting all of your high OR low meshes and offsetting them by a very small amount. There seems to be an issue in Max's RTT where if the high and low are perfectly…
Looks like the lack of edge padding in your bake actually. What I think we are looking at are your UV seams correct? Without edge padding, and the pixels at edges being at a diagonal, you will get some weird dithering/pixelization issues, causing obvious seams at your UV borders. Try a bake with UV padding of at least like…
i think it might be a graphical error that starts after level 2. level 0-->2 is fine. when i sculpt on higher levels it does this breaking but when i sculpt over that part again it fixes it...... so I just need to deal with this, or is there a fix? cause it feels very awkward sculpting with this problem. I added a new…
Moof, the nausea is caused by the first exposure to it What we were told when usign the occulus was when you first use it dont go over 3 to 5 mins. You ahve to get acclimated to it. Even after the 5 mins I was a bit quesy but it went after about 10 mins. Also dont move in weird jarring ways when trying ti out for the first…
1st year, 10 to 5 with 1 hour break 5days a week + optional 2hr life drawing classes after on 3 days of the week. 2nd year much less and only 3 days a week, load of 1 on1 and team stuff and more lifedrawing. of course thats just classes, your expected to work outside of class. if your managing a true 9 - 5 day your doing…
The Override Toggle is definitely to blame for not being able to "quit" the selection by pressing the same number twice. But even with the toggle on or off you should still be able to to use 1,2,3,4,5 to set a selection. Default behaviour = Toggle off: 1-5 to select. Hit the same number to deselect. Toggle on: 1-5 to…